Optimizing Free-to-Play Multiplayer Games with Premium Subscription

被引:16
|
作者
Mai, Yunke [1 ]
Hu, Bin [2 ]
机构
[1] Univ Kentucky, Gatton Coll Business & Econ, Lexington, KY 40506 USA
[2] Univ Texas Dallas, Jindal Sch Management, Richardson, TX 75080 USA
关键词
F2P; video game; social comparison; Bass diffusion; replicator equation; evolutionary game theory; control theory; dynamic programming-optimal control: applications; economics: Game Theory and Bargaining Theory; marketing: pricing; PRODUCT DIFFUSION; SOCIAL COMPARISONS; INVENTORY; DEMAND; DESIGN; POLICY;
D O I
10.1287/mnsc.2022.4510
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
We consider the optimal operating policies of a free-to-play multiplayer game with a premium subscription to maximize its lifetime operating profit. Accounting for social comparisons between free and premium players, we model the game attracting or losing players with a hybrid of the Bass diffusion model and the replicator equation in evolutionary game theory. Leveraging optimal control theory, we characterize optimal dynamic pricing and advertising policies and show that the developer should prioritize initial growth through aggressive advertising, while postponing the introduction of a premium subscription. Surprisingly, the optimal subscription price may start high and gradually decrease. We further show that the developer should strengthen social comparison effects, that payment-based matchmaking can be an effective monetization driver, and that our main findings remain robust when allowing individual in-game item purchases/partial premium subscription. These findings are potentially instructive for game developers adopting the premium subscription model.
引用
收藏
页码:3437 / 3456
页数:21
相关论文
共 50 条
  • [31] Valuing Play in Survivor: A Constructionist Approach to Multiplayer Games
    Carter, Marcus
    GAMES AND CULTURE, 2020, 15 (04) : 434 - 452
  • [32] Pressure to play: Social pressure in online multiplayer games
    Krassen, Cindy
    Aupers, Stef
    INFORMATION SOCIETY, 2022, 38 (01): : 13 - 24
  • [33] Pricing of Virtual Goods and Designing Game Challenge Level for Free-to-Play Mobile Games in the Presence of Copycat Competitors
    Civelek, Ismail
    Liu, Yipeng
    Marston, Sean R.
    PROCEEDINGS OF THE 51ST ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), 2018, : 1350 - 1355
  • [34] "Try to Zone Out and Not Think of the World That Was Exploding": The Experience of Free-to-Play Games and Everyday Life During the Pandemic
    Savard, Annie-Claude
    Kairouz, Sylvia
    Laforge, Jean-Philippe
    Morin-Bertrand, Felix-Arnaud
    Blanchette-Martin, Nadine
    Costes, Jean-Michel
    Dufour, Magali
    Ferland, Francine
    Fiedler, Ingo
    French, Martin
    Nieborg, David
    Reynolds, Jennifer
    Monson, Eva
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2025,
  • [35] Is my cross-promotion profitable? Evaluation of game-to-game cannibalization in free-to-play mobile games
    Jean-Baptiste Débordès
    Gilles Caporossi
    Denis Larocque
    Journal of Marketing Analytics, 2021, 9 : 173 - 184
  • [36] Is my cross-promotion profitable? Evaluation of game-to-game cannibalization in free-to-play mobile games
    Debordes, Jean-Baptiste
    Caporossi, Gilles
    Larocque, Denis
    JOURNAL OF MARKETING ANALYTICS, 2021, 9 (03) : 173 - 184
  • [37] The Consequences of a Switch to Free-to-Play for Overwatch and Its Esports League
    Newham, Thomas
    Scelles, Nicolas
    Valenti, Maurizio
    JOURNAL OF RISK AND FINANCIAL MANAGEMENT, 2022, 15 (11)
  • [38] Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
    Gatson, Sarah N.
    CONTEMPORARY SOCIOLOGY-A JOURNAL OF REVIEWS, 2010, 39 (05) : 596 - 598
  • [39] Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
    Begy, Jason
    AMERICAN JOURNAL OF PLAY, 2012, 4 (03) : 386 - 387
  • [40] Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
    Daviault, Christine
    MEDIA INTERNATIONAL AUSTRALIA, 2011, (138) : 166 - 166