A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums

被引:15
|
作者
Liang, Hsin-Yi [1 ]
Hsu, Tien-Yu [2 ]
Hwang, Gwo-Jen [3 ]
Chang, Shao-Chen [3 ]
Chu, Hui-Chun [4 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Appl Sci & Technol, Taipei, Taiwan
[2] Natl Museum Nat Sci, Dept Operat Visitor Serv Collect & Informat Manag, Taichung, Taiwan
[3] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, Taipei, Taiwan
[4] Soochow Univ, Dept Comp Sci & Informat Management, Taipei, Taiwan
关键词
Collaborative learning; competency-based learning; game-based learning; contextual learning; mobile learning;
D O I
10.1080/10494820.2021.1897845
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of collaborative learning. To this end, this study developed a mandatory contribution-based collaborative gaming approach (MCCG) to enhance the competencies for conducting practical solutions related to environmental issues during a cross-field learning activity between a school and a museum. MCCG and a conventional collaborative gaming approach (CCG) were implemented to investigate the effects of individual contributions on collaborative learning. Both individual learning achievements and collaborative learning outcomes were assessed. The results showed that game-based collaboration supports can support competency-based education to enhance students' competencies, such as problem-solving and critical thinking competencies. Those students who learned with the mandatory contribution approach had better collaborative learning outcomes.
引用
收藏
页码:2692 / 2706
页数:15
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