A mandatory contribution-based collaborative gaming approach to enhancing students' collaborative learning outcomes in Science museums

被引:15
|
作者
Liang, Hsin-Yi [1 ]
Hsu, Tien-Yu [2 ]
Hwang, Gwo-Jen [3 ]
Chang, Shao-Chen [3 ]
Chu, Hui-Chun [4 ]
机构
[1] Natl Taiwan Univ Sci & Technol, Grad Inst Appl Sci & Technol, Taipei, Taiwan
[2] Natl Museum Nat Sci, Dept Operat Visitor Serv Collect & Informat Manag, Taichung, Taiwan
[3] Natl Taiwan Univ Sci & Technol, Grad Inst Digital Learning & Educ, Taipei, Taiwan
[4] Soochow Univ, Dept Comp Sci & Informat Management, Taipei, Taiwan
关键词
Collaborative learning; competency-based learning; game-based learning; contextual learning; mobile learning;
D O I
10.1080/10494820.2021.1897845
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of collaborative learning. To this end, this study developed a mandatory contribution-based collaborative gaming approach (MCCG) to enhance the competencies for conducting practical solutions related to environmental issues during a cross-field learning activity between a school and a museum. MCCG and a conventional collaborative gaming approach (CCG) were implemented to investigate the effects of individual contributions on collaborative learning. Both individual learning achievements and collaborative learning outcomes were assessed. The results showed that game-based collaboration supports can support competency-based education to enhance students' competencies, such as problem-solving and critical thinking competencies. Those students who learned with the mandatory contribution approach had better collaborative learning outcomes.
引用
收藏
页码:2692 / 2706
页数:15
相关论文
共 50 条
  • [1] Contribution-based User Reputation Modeling in Collaborative Recommender Systems
    Hu, Wei
    Zhang, Yaoxue
    Zhou, Yuezhi
    Xue, Zhi
    2012 9TH INTERNATIONAL CONFERENCE ON UBIQUITOUS INTELLIGENCE & COMPUTING AND 9TH INTERNATIONAL CONFERENCE ON AUTONOMIC & TRUSTED COMPUTING (UIC/ATC), 2012, : 172 - 179
  • [2] Enhancing Fairness in Federated Learning: A Contribution-Based Differentiated Model Approach
    Wan, Tao
    Deng, Xianqing
    Liao, Weichuan
    Jiang, Nan
    INTERNATIONAL JOURNAL OF INTELLIGENT SYSTEMS, 2023, 2023
  • [3] A collaborative working model for enhancing the learning process of science & engineering students
    Mora, Higinio
    Teresa Signes-Pont, Maria
    Fuster-Guillo, Andres
    Pertegal-Felices, Maria L.
    COMPUTERS IN HUMAN BEHAVIOR, 2020, 103 : 140 - 150
  • [4] The effect of collaborative based science learning model on enhancing students' critical thinking skills and responsibility
    Isnawati
    Ibrahim, M.
    Tjandrakirana
    Suyidno
    Rusmansyah
    Kusuma, A.E.
    Journal of Physics: Conference Series, 2020, 1422 (01)
  • [5] A collaborative game-based learning approach to improving students' learning performance in science courses
    Sung, Han-Yu
    Hwang, Gwo-Jen
    COMPUTERS & EDUCATION, 2013, 63 : 43 - 51
  • [6] The Effect of Blended Learning with a Collaborative Problem Solving Approach on Students' Cognitive Learning Outcomes and Collaboration Skills in Science Learning
    Bonitasya, Dena Alseptina
    Widiyatmoko, Arif
    Sovansophal, Kao
    JURNAL PENELITIAN DAN PEMBELAJARAN IPA, 2021, 7 (02): : 152 - 167
  • [7] A mindtool-based collaborative learning approach to enhancing students' innovative performance in management courses
    Wu, Chih-Hsiang
    Hwang, Gwo-Jen
    Kuo, Fan-Ray
    Huang, Iwen
    AUSTRALASIAN JOURNAL OF EDUCATIONAL TECHNOLOGY, 2013, 29 (01) : 128 - 142
  • [8] Collaborative production of pedagogical knowledge: enhancing students' learning
    Rovio-Johansson, Airi
    Lumsden, Marie
    JOURNAL OF APPLIED RESEARCH IN HIGHER EDUCATION, 2012, 4 (01) : 72 - 83
  • [9] Learning with collaborative inquiry: a science learning environment for secondary students
    Sun, Daner
    Looi, Chee-Kit
    Xie, Wenting
    TECHNOLOGY PEDAGOGY AND EDUCATION, 2017, 26 (03) : 241 - 263
  • [10] INFLUENCES OF INFORMAL COLLABORATIVE LEARNING ENVIRONMENTS ON THE LEARNING OUTCOMES OF STUDENTS
    Farmer, Craig
    Satterlee, Sloan
    Young, Malia
    Zhao, Sunny
    Jani, Vibhavari
    10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 7891 - 7900