Heterogeneity of gaming disorder: A clinicallybased typology for developing personalized interventions

被引:4
|
作者
Ko, Chih-Hung [1 ,2 ]
Kiraly, Orsolya [3 ]
Demetrovics, Zsolt [3 ,4 ]
Griffiths, Mark D. [5 ]
Kato, Takahiro A. [6 ]
Tateno, Masaru [7 ,8 ]
Yen, Ju-Yu [1 ,9 ]
机构
[1] Kaohsiung Med Univ, Kaohsiung Med Univ Hosp, Dept Psychiat, Kaohsiung, Taiwan
[2] Kaohsiung Med Univ, Kaohsiung Municipal Siaogang Hosp, Dept Psychiat, Kaohsiung, Taiwan
[3] Eotvos Lorand Univ, Inst Psychol, Budapest, Hungary
[4] Univ Gibraltar, Ctr Excellence Responsible Gaming, Gibraltar, Gibraltar
[5] Nottingham Trent Univ, Psychol Dept, Nottingham, England
[6] Kyushu Univ, Grad Sch Med Sci, Dept Neuropsychiat, Fukuoka, Japan
[7] Sapporo Med Univ, Sch Med, Dept Neuropsychiat, Sapporo, Hokkaido, Japan
[8] Tokiwa Hosp, Tokiwa Child Dev Ctr, Sapporo, Hokkaido, Japan
[9] Kaohsiung Med Univ, Kaohsiung Municipal Ta Tung Hosp, Dept Psychiat, Kaohsiung, Taiwan
关键词
typology of gaming disorder; personalized treatment; heterogeneity; cognitive control; emotion regulation; reward; sensitivity; comorbidity; FUNCTIONAL IMPAIRMENT; INTERNET; INDIVIDUALS; ASSOCIATION; DEPRESSION; ANXIETY; ADHD;
D O I
10.1556/2006.2023.00059
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background: The eleventh revision of the International Classification of Diseases (ICD-11) defines the three key diagnostic criteria for gaming disorder (GD). These are loss of control over gaming, gaming as a priority over daily activities, and impaired functioning due to gaming. While this definition has implications for the prevention and treatment of GD, there is significant heterogeneity in the symptoms and etiology of GD among individuals, which results in different treatment needs. Cognitive control, emotional regulation, and reward sensitivity are three critical dimensions in the etiology model for GD. Aspects such as gender, comorbidity, motivation for gaming, stage or severity of GD, and risk factors all contribute to the heterogeneity of etiology among individuals with the disorder. Method: On the basis of clinical symptoms and comorbidity characteristics among approximately 400 patients with gaming disorder, the present paper proposes a clinical typology of patients with GD based on the authors' clinical experience in treating individuals with GD. Results: The findings indicated three common types of patients with GD: (i) impulsive male patients with attention deficit hyperactivity disorder (ADHD), (ii) dysphoria patients with dysfunctional coping skills, and (iii) isolated patients with social anxiety. The paper also discusses the presentation and treatment priority for these patients. Conclusion: Personalized treatments for patients with GD should be developed to fit their individual needs. Future studies should examine the heterogeneity of GD and confirm these types, as well as obtain evidence-based information that can help in the development of personalized treatment. Treatment resources should be developed, and professionals should be trained to provide integrated individualized treatment.
引用
收藏
页码:855 / 861
页数:7
相关论文
共 49 条
  • [21] The imperative of integrating empirical and theoretical considerations when developing policy responses to Internet-gaming disorder
    Wegmann, Elisa
    Brand, Matthias
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2018, 7 (03) : 531 - 535
  • [22] Developing Psychosocial Interventions for Late-Life Depression and Comorbid Hoarding Disorder
    Wilkins, Victoria M.
    Kiosses, Dimitris N.
    AMERICAN JOURNAL OF GERIATRIC PSYCHIATRY, 2024, 32 (02): : 148 - 150
  • [23] Addressing Clonal Heterogeneity in Chronic Lymphocytic Leukemia: Developing Personalized Neoantigen-Based Cancer Vaccines
    Wu, Catherine J.
    ONCOLOGIST, 2016, 21 : S5 - S5
  • [24] Can Pharmacological Interventions Have Therapeutic Effects on Internet Gaming Disorder: A Systemic Review and Meta-analysis
    Chi Lin
    Wei-Chiang Yeh
    Ju-Yu Yen
    Tien-Wei Hsu
    Chih-Hung Ko
    Current Addiction Reports, 12 (1)
  • [25] A Comparative Study of Psychosocial Interventions for Internet Gaming Disorder Among Adolescents Aged 13-17 Years
    Pornnoppadol, Chanvit
    Ratta-apha, Woraphat
    Chanpen, Sirinda
    Wattananond, Supattra
    Dumrongrungruang, Nootchanet
    Thongchoi, Kanthip
    Panchasilawut, Suphaphorn
    Wongyuen, Benyapa
    Chotivichit, Apakorn
    Laothavorn, Juntira
    Vasupanrajit, Asara
    INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2020, 18 (04) : 932 - 948
  • [26] Developing a Typology of HIV/STI Testing Patterns Among Gay, Bisexual, and Queer Men: A Framework to Guide Interventions
    Tan, Rayner Kay Jin
    Kaur, Nashwinder
    Chen, Mark I-Cheng
    Wong, Chen Seong
    QUALITATIVE HEALTH RESEARCH, 2020, 30 (04) : 610 - 621
  • [27] Developing personalized treatment in neurodegenerative disorders: role of genomics and novel technologies in identifying actionable targets and developing interventions in rare-diseases
    Kovanda, Anja
    Vatovec, Sabina
    Racki, Valentino
    FRONTIERS IN NEUROSCIENCE, 2024, 18
  • [28] Tracking behavioral symptoms of bipolar disorder using automated sensing and delivering personalized interventions using smartphones
    Choudhury, T.
    BIPOLAR DISORDERS, 2015, 17 : 10 - 10
  • [29] Towards developing digital interventions supporting empathic ability for children with autism spectrum disorder
    Seung Jin Chung
    Gheorghita Ghinea
    Universal Access in the Information Society, 2022, 21 : 275 - 294
  • [30] Towards developing digital interventions supporting empathic ability for children with autism spectrum disorder
    Chung, Seung Jin
    Ghinea, Gheorghita
    UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2022, 21 (01) : 275 - 294