Non-homogeneous denoising for virtual reality in real-time path tracing rendering

被引:0
|
作者
Peres, Victor [1 ]
Clua, Esteban [1 ]
Porcino, Thiago [2 ]
Montenegro, Anselmo [1 ]
机构
[1] Univ Fed Fluminense, Av Gal Milton Tavares Souza S-N, BR-24210346 Niteroi, RJ, Brazil
[2] Dalhousie Univ, 6299 South St, Halifax, NS B3H 4R2, Canada
关键词
Foveated rendering; Dual -screen systems; Head -mounted devices; Denoising;
D O I
10.1016/j.gmod.2023.101184
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Real time Path-tracing is becoming an important approach for the future of games, digital entertainment, and virtual reality applications that require realism and immersive environments. Among different possible optimizations, denoising Monte Carlo rendered images is necessary in low sampling densities. When dealing with Virtual Reality devices, other possibilities can also be considered, such as foveated rendering techniques. Hence, this work proposes a novel and promising rendering pipeline for denoising a real-time path-traced application in a dual-screen system such as head-mounted display (HMD) devices. Therefore, we leverage characteristics of the foveal vision by computing G-Buffers with the features of the scene and a buffer with the foveated distribution for both left and right screens. Later, we path trace the image within the coordinates buffer generating only a few initial rays per selected pixel, and reconstruct the noisy image output with a novel non-homogeneous denoiser that accounts for the pixel distribution. Our experiments showed that this proposed rendering pipeline could achieve a speedup factor up to 1.35 compared to one without our optimizations.
引用
收藏
页数:7
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