Detection of Security and Privacy Attacks Disrupting User Immersive Experience in Virtual Reality Learning Environments

被引:6
|
作者
Valluripally, Samaikya [1 ]
Frailey, Benjamin [1 ]
Kruse, Brady [2 ]
Palipatana, Boonakij [3 ]
Oruche, Roland [1 ]
Gulhane, Aniket [1 ]
Hoque, Khaza Anuarul [1 ]
Calyam, Prasad [1 ]
机构
[1] Univ Missouri, Dept Elect Engn & Comp Sci, Columbia, MO 65211 USA
[2] Mississippi State Univ, Dept Comp Sci, Starkville, MS 39762 USA
[3] Cornell Univ, Dept Comp Sci, Ithaca, NY 14850 USA
基金
美国国家科学基金会;
关键词
Virtual reality; security and privacy; user immersive experience; anomaly detection; machine learning; INTRUSION DETECTION; NETWORKS;
D O I
10.1109/TSC.2022.3216539
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual Reality Learning Environments (VRLEs) are a new form of immersive environments which are integrated with wearable devices for delivering distance learning content in a collaborative manner in e.g., special education, surgical training. Gaining unauthorized access to these connected devices can cause security, privacy attacks (SP) that adversely impacts the user immersive experience (UIX). In this article, we identify potential SP attack surfaces that impact the application usability and immersion experience, and propose a novel anomaly detection method to detect attacks before the UIX can be disrupted. Specifically, we apply: (i) machine learning techniques such as a multi-label KNN classification algorithm to detect anomaly events of network-based attacks that include potential threat scenarios of DoS (packet tampering, packet drop, packet duplication), and (ii) statistical analysis techniques that use a combination of boolean and threshold functions (Z-scores) to detect an anomaly related to application-based attacks (Unauthorized access). We demonstrate the effectiveness of our proposed anomaly detection method using a VRLE application case study viz., vSocial, specifically designed for teaching youth with learning impediments about social cues and interactions. Based on our detection results, we validate the impact of network and application based SP attacks on the VRLE UIX.
引用
收藏
页码:2559 / 2574
页数:16
相关论文
共 50 条
  • [21] Assisting Immersive Virtual Reality Development with User Experience Design Approach
    Kauhanen, Otto
    Vaataja, Heli
    Turunen, Markku
    Keskinen, Tuuli
    Sirkkunen, Esa
    Uskali, Turo
    Lindqvist, Vesa
    Kelling, Chelsea
    Karhu, Jussi
    PROCEEDINGS OF THE 21ST INTERNATIONAL ACADEMIC MINDTREK CONFERENCE (ACADEMIC MINDTREK), 2017, : 127 - 136
  • [22] Assessing User Experiences in Virtual Reality Learning Environments
    Li, Xiangming
    Wang, Ke
    Wang, Yincheng
    He, Jibo
    Zhang, Jingshun
    ASIA-PACIFIC EDUCATION RESEARCHER, 2024, 33 (05): : 1149 - 1160
  • [23] Immersive Virtual Reality Attacks and the Human Joystick
    Casey, Peter
    Baggili, Ibrahim
    Yarramreddy, Ananya
    IEEE TRANSACTIONS ON DEPENDABLE AND SECURE COMPUTING, 2021, 18 (02) : 550 - 562
  • [24] A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change
    Kyrlitsias, Christos
    Christofi, Maria
    Michael-Grigoriou, Despina
    Banakou, Domna
    Ioannou, Andri
    FRONTIERS IN COMPUTER SCIENCE, 2020, 2
  • [25] Learning experience design with immersive virtual reality in physics education
    Georgiou, Yiannis
    Tsivitanidou, Olia
    Ioannou, Andri
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2021, 69 (06): : 3051 - 3080
  • [26] Learning experience design with immersive virtual reality in physics education
    Yiannis Georgiou
    Olia Tsivitanidou
    Andri Ioannou
    Educational Technology Research and Development, 2021, 69 : 3051 - 3080
  • [27] Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments
    Miguel-Alonso, Ines
    Rodriguez-Garcia, Bruno
    Checa, David
    Bustillo, Andres
    APPLIED SCIENCES-BASEL, 2023, 13 (01):
  • [28] IMMERSIVE DIDACTIC APPROACH: TEACHING WITH VIRTUAL REALITY AS INTEGRATED LEARNING ENVIRONMENTS
    Benassi, Andrea
    D'Alessio, Anna
    Napolitano, Manuela
    Tammaro, Rosanna
    EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 9343 - 9349
  • [29] IMMERSIVE VIRTUAL REALITY IN INTELLIGENT LEARNING ENVIRONMENTS A case in higher education
    Gonzalez Aspera, Alma Lilia
    Chavez Hernandez, Gerardo
    REVISTA ICONO 14-REVISTA CIENTIFICA DE COMUNICACION Y TECNOLOGIAS, 2011, 9 (02): : 122 - 137
  • [30] Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience
    Miguel-Alonso, Ines
    Rodriguez-Garcia, Bruno
    Checa, David
    Tommaso De Paolis, Lucio
    EXTENDED REALITY, XR SALENTO 2022, PT II, 2022, 13446 : 63 - 78