Virtual reality as a representative training environment for football referees

被引:18
|
作者
van Biemen, Tammie [1 ,2 ,3 ,4 ]
Muller, Daniel [1 ,2 ]
Mann, David L. [1 ,2 ]
机构
[1] Vrije Univ Amsterdam, Amsterdam Movement Sci, Van der Boechorststr 7, NL-1081 BT Amsterdam, Netherlands
[2] Vrije Univ Amsterdam, Inst Brain & Behav Amsterdam, Van der Boechorststr 7, NL-1081 BT Amsterdam, Netherlands
[3] Royal Dutch Football Assoc KNVB, Woudenbergseweg 56, NL-3707 HX Zeist, Netherlands
[4] Vrije Univ Amsterdam, Van der Boechorststr 7, NL-1081 BT Amsterdam, Netherlands
关键词
Sports officials; Decision-making; Perceptual-cognitive training; Representative learning design; DECISION-MAKING; TASK CONSTRAINTS; PERFORMANCE; JUDGMENTS; MOVEMENTS; SKILLS; MOTOR;
D O I
10.1016/j.humov.2023.103091
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Visual experience plays an important role in facilitating referee decision-making. Video training can be used to train these perceptual-cognitive skills in discrete scenarios, for instance in foul situations in football, but is less suitable in other instances such as when seeking to make de-cisions in open-play scenarios due to a lack of representativeness. Recent technological advances enable the use of virtual reality (VR) to replicate game situations in a controlled and realistic manner. It is however not yet known how representative behaviour in VR would be of behaviour on-field in the natural environment. The aim of the study was therefore to examine the degree to which visual behaviour of football referees in virtual reality would reflect behaviour found when adjudicating matches on-field. Sub-elite football referees completed decision-making tasks in three experimental conditions: on-field (in a real match), in virtual reality and when observing video footage. Across the three environments we compared decision-making performance, visual behaviour (including search rate, fixation duration, and head movements) and the user experi-ence of the referees. Results revealed that behaviour in the VR environment was indistinguishable from that on-field. In contrast, visual-motor behaviour when observing video footage was markedly different to that found on-field (and in VR). The results show that visual-motor behaviour in VR is representative of that found on-field and therefore suggests that VR offers promise as a representative training environment for sports officials to improve on-field perfor-mance in the natural environment.
引用
收藏
页数:16
相关论文
共 50 条
  • [31] Evaluation of a novel interactive virtual reality environment for mindfulness skills training
    Julie Hanna
    Jignasa Mehta
    Helen West
    Pauline Keane
    Nathan Wilson
    Pete Bridge
    BMC Digital Health, 3 (1):
  • [32] Validated robotic laparoscopic surgical training in a virtual-reality environment
    Dimitrios Katsavelis
    Ka-Chun Siu
    Bernadette Brown-Clerk
    Irene H. Lee
    Yong Kwon Lee
    Dmitry Oleynikov
    Nick Stergiou
    Surgical Endoscopy, 2009, 23 : 66 - 73
  • [33] Using Panoramic Augmented Reality to Develop a Virtual Safety Training Environment
    Pereira, Ricardo Eiris
    Gheisari, Masoud
    Esmaeili, Behzad
    CONSTRUCTION RESEARCH CONGRESS 2018: SAFETY AND DISASTER MANAGEMENT, 2018, : 29 - 39
  • [34] Development of a Virtual Reality Based Simulation Environment for Orthopedic Surgical Training
    Cecil, J.
    Kumar, M. B. Bharathi Raj
    Gupta, Avinash
    Pirela-Cruz, M.
    Chan-Tin, E.
    Yu, J.
    ON THE MOVE TO MEANINGFUL INTERNET SYSTEMS, 2017, 10034 : 206 - 214
  • [35] Operator training simulators in virtual reality environment for process operators: a review
    Dipesh S. Patle
    Davide Manca
    Salman Nazir
    Swapnil Sharma
    Virtual Reality, 2019, 23 : 293 - 311
  • [36] Training Graduate Students' Shaping Skills in an Immersive Virtual Reality Environment
    Owusu, Gifty
    Luke, Nicole
    EDUCATION SCIENCES, 2024, 14 (11):
  • [37] The Role of Virtual Reality in the Management of Football Injuries
    Demeco, Andrea
    Salerno, Antonello
    Gusai, Marco
    Vignali, Beatrice
    Gramigna, Vera
    Palumbo, Arrigo
    Corradi, Andrea
    Mickeviciute, Goda Camille
    Costantino, Cosimo
    MEDICINA-LITHUANIA, 2024, 60 (06):
  • [38] The Application of Virtual Reality Technology in Football Match
    Zhang, Xueshan
    PROCEEDINGS OF SECOND INTERNATIONAL CONFERENCE ON SPORTS SCIENCE AND SPORTS ENGINEERING, 2009, : 375 - 378
  • [39] The Effect of Blurred Perceptual Training on the Decision Making of Skilled Football Referees
    van Biemen, Tammie
    Koedijker, J.
    Renden, Peter G.
    Mann, David L.
    FRONTIERS IN PSYCHOLOGY, 2018, 9
  • [40] CONTINUOUS EDUCATION AND TRAINING OF ADULT SPORTSMEN - STUDY CASE: THE FOOTBALL REFEREES
    Monea, Dan
    Prodan, Rodica
    Grosu, Vlad-Teodor
    ERD 2017 - EDUCATION, REFLECTION, DEVELOPMENT, FIFTH EDITION, 2018, 41 : 503 - 507