Virtual reality as a representative training environment for football referees

被引:18
|
作者
van Biemen, Tammie [1 ,2 ,3 ,4 ]
Muller, Daniel [1 ,2 ]
Mann, David L. [1 ,2 ]
机构
[1] Vrije Univ Amsterdam, Amsterdam Movement Sci, Van der Boechorststr 7, NL-1081 BT Amsterdam, Netherlands
[2] Vrije Univ Amsterdam, Inst Brain & Behav Amsterdam, Van der Boechorststr 7, NL-1081 BT Amsterdam, Netherlands
[3] Royal Dutch Football Assoc KNVB, Woudenbergseweg 56, NL-3707 HX Zeist, Netherlands
[4] Vrije Univ Amsterdam, Van der Boechorststr 7, NL-1081 BT Amsterdam, Netherlands
关键词
Sports officials; Decision-making; Perceptual-cognitive training; Representative learning design; DECISION-MAKING; TASK CONSTRAINTS; PERFORMANCE; JUDGMENTS; MOVEMENTS; SKILLS; MOTOR;
D O I
10.1016/j.humov.2023.103091
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Visual experience plays an important role in facilitating referee decision-making. Video training can be used to train these perceptual-cognitive skills in discrete scenarios, for instance in foul situations in football, but is less suitable in other instances such as when seeking to make de-cisions in open-play scenarios due to a lack of representativeness. Recent technological advances enable the use of virtual reality (VR) to replicate game situations in a controlled and realistic manner. It is however not yet known how representative behaviour in VR would be of behaviour on-field in the natural environment. The aim of the study was therefore to examine the degree to which visual behaviour of football referees in virtual reality would reflect behaviour found when adjudicating matches on-field. Sub-elite football referees completed decision-making tasks in three experimental conditions: on-field (in a real match), in virtual reality and when observing video footage. Across the three environments we compared decision-making performance, visual behaviour (including search rate, fixation duration, and head movements) and the user experi-ence of the referees. Results revealed that behaviour in the VR environment was indistinguishable from that on-field. In contrast, visual-motor behaviour when observing video footage was markedly different to that found on-field (and in VR). The results show that visual-motor behaviour in VR is representative of that found on-field and therefore suggests that VR offers promise as a representative training environment for sports officials to improve on-field perfor-mance in the natural environment.
引用
收藏
页数:16
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