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- [1] Evaluating the Minimum Jerk Motion Model for Redirected Reach in Virtual Reality ADJUNCT PUBLICATION OF THE 32ND ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY (UIST'19 ADJUNCT), 2019, : 4 - 6
- [2] Redirected Reach in Virtual Reality: Enabling Natural Hand Interaction at Multiple Virtual Locations with Passive Haptics 2017 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2017, : 245 - 246
- [3] A Model Predictive Control Approach for Reach Redirection in Virtual Reality PROCEEDINGS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI' 22), 2022,
- [5] Retargeting Destinations of Passive Props for Enhancing Haptic Feedback in Virtual Reality 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 609 - 610
- [6] Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,
- [7] iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality PROCEEDINGS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2018), 2018,
- [8] iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
- [9] Evaluating two alternative walking in place interfaces for virtual reality gaming 2016 IEEE VIRTUAL REALITY CONFERENCE (VR), 2016, : 299 - 300
- [10] Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality PROCEEDINGS OF 27TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2021, 2021,