THINKING THROUGH THE TOOL: COLLABORATIVE ARCHAEOLOGICAL BODYWORK IN IMMERSIVE VIRTUAL REALITY

被引:1
|
作者
Morrow, Giles Spence [1 ]
Wernke, Steven A. [1 ]
机构
[1] Vanderbilt Univ, Dept Anthropol, PMB 356050,2301 Vanderbilt Pl, Nashville, TN 37235 USA
来源
VIRTUAL ARCHAEOLOGY REVIEW | 2024年 / 15卷 / 30期
关键词
virtual reality; interpretation; embodiment; photogrammetry; Andean archaeology; cultural heritage; 3D documentation; AFFORDANCES; GIS;
D O I
10.4995/var.2024.19806
中图分类号
K85 [文物考古];
学科分类号
0601 ;
摘要
Thanks to currently available very high-resolution three-dimensional (3D) models via photogrammetric techniques as a primary method of archaeological documentation, constructing immersive, high-fidelity simulacra is imminently possible. This paper considers how the scale at which the human body interacts with immersive digital models is especially important for understanding the affordances and ergonomics of past things and places. The implications of this isometry between archaeological objects of analysis and emerging capabilities to interact with them through digital surrogates in the present are manifold. By enabling interaction with objects and contexts in immersive virtual space, such observational experiences create in silico engagements that are repeatable, distributable, and collaborative. In particular, it is the collaborative capacity of this technology that this paper explores using online immersive virtual reality (iVR). Collaborative online iVR is used in this research as a key instrument for enhancing understanding and reinterpreting the digital records of two archaeological sites under excavation in Peru. The case studies analyzed show a variety of cultural, geographic, and temporal contexts in the Andean region, which illustrates the broad potential of iVR for archaeological hermeneutics. Through iVR frameworks, the authors engage with embodied reconsiderations of Catholic ritual spaces within a planned colonial town in the southern Peruvian highlands and the pre-Columbian site of Huaca Colorada on the north coast. Synchronous scalar experiences that privilege the affordances of architectural space within digital models create opportunities for embodied experience and collaborative dialogue. A fundamental argument is the capacity to digitally inhabit these places and manipulate materials holds subtle as well as profound epistemological and hermeneutic implications for archaeological knowledge construction.
引用
收藏
页码:21 / 34
页数:14
相关论文
共 50 条
  • [21] Designing for collaborative learning in immersive virtual reality: a systematic literature review
    Paulsen, Lucas
    Dau, Susanne
    Davidsen, Jacob
    VIRTUAL REALITY, 2024, 28 (01)
  • [22] The effects of transition style for collaborative view sharing in immersive Virtual Reality
    Coburn, Joshua
    Salmon, John
    Freeman, Ian
    Computers and Graphics (Pergamon), 2020, 92 : 44 - 54
  • [23] Immersive Virtual Reality as an International Collaborative Space for Innovative Simulation Design
    D'Errico, Maria
    CLINICAL SIMULATION IN NURSING, 2021, 54 : 30 - 34
  • [24] Benefits of immersive collaborative learning in CAVE-based virtual reality
    Tycho T. de Back
    Angelica M. Tinga
    Phong Nguyen
    Max M. Louwerse
    International Journal of Educational Technology in Higher Education, 17
  • [25] Collaborative generative learning activities in immersive virtual reality increase learning
    Petersen, Gustav Bog
    Stenberdt, Valdemar
    Mayer, Richard E.
    Makransky, Guido
    COMPUTERS & EDUCATION, 2023, 207
  • [26] An Immersive Virtual Reality Application for Collaborative Training of Power Systems Operators
    dos Reis, Paulo R. J.
    Matos, Caio
    Diniz, Petterson
    Silva, Daniel
    Dantas, Whesley
    Braz Junior, Geraldo
    Paiva, Anselmo C.
    Araujo, Antonio Sergio
    2015 XVII SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, 2015, : 121 - 126
  • [27] Designing for collaborative learning in immersive virtual reality: a systematic literature review
    Lucas Paulsen
    Susanne Dau
    Jacob Davidsen
    Virtual Reality, 2024, 28
  • [28] Collaborative and individual learning of geography in immersive virtual reality: An effectiveness study
    Sedlak, Michal
    Sasinka, Cenek
    Stachon, Zdenek
    Chmelik, Jiri
    Dolezal, Milan
    PLOS ONE, 2022, 17 (10):
  • [29] Applying Systems Thinking for Designing Immersive Virtual Reality Learning Experiences in Education
    Lowell, Victoria L.
    Yan, Weijian
    TECHTRENDS, 2024, 68 (01) : 149 - 160
  • [30] Applying Systems Thinking for Designing Immersive Virtual Reality Learning Experiences in Education
    Victoria L. Lowell
    Weijian Yan
    TechTrends, 2024, 68 : 149 - 160