Comparative Analysis of Change Blindness in Virtual Reality and Augmented Reality Environments

被引:1
|
作者
Kim, Donghoon [1 ]
Hant, Dongyun [1 ]
Cho, Isaac [1 ]
机构
[1] Utah State Univ, Logan, UT 84322 USA
关键词
Human-centered computing; Visualization; Visualization techniques; Treemaps; Visualization design and evaluation methods; ATTENTION; SEE;
D O I
10.1109/ISMAR59233.2023.00115
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Change blindness is a phenomenon where an individual fails to notice alterations in a visual scene when a change occurs during a brief interruption or distraction. Understanding this phenomenon is specifically important for the technique that uses a visual stimulus, such as Virtual Reality (VR) or Augmented Reality (AR). Previous research had primarily focused on 2D environments or conducted limited controlled experiments in 3D immersive environments. In this paper, we design and conduct two formal user experiments to investigate the effects of different visual attention-disrupting conditions (Flickering and Head-Turning) and object alternative conditions (Removal, Color Alteration, and Size Alteration) on change blindness detection in VR and AR environments. Our results reveal that participants detected changes more quickly and had a higher detection rate with Flickering compared to Head-Turning. Furthermore, they spent less time detecting changes when an object disappeared compared to changes in color or size. Additionally, we provide a comparison of the results between VR and AR environments.
引用
收藏
页码:990 / 998
页数:9
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