Study on Construction of Three-Dimensional Interaction Virtual Reality of Corridor Based on Computer Vision

被引:0
|
作者
Liu, Xiaofan [1 ,2 ]
Wang, Jinye [3 ]
Huang, Shengxin [4 ]
Zhang, Tingting [2 ,5 ]
Lu, Jinjin [2 ]
机构
[1] Nanning Coll Technol, Baku Technol Studio, Guilin 541004, Peoples R China
[2] Nanning Coll Technol, Sch Civil Engn, Guilin 541004, Peoples R China
[3] Guilin Univ Technol, Coll Plant & Ecol Engn, Guilin 541004, Peoples R China
[4] Guangxi Water & Power Design Inst Co Ltd, Nanning 530000, Peoples R China
[5] Guilin Univ Technol, Coll Arts, Guilin 541004, Peoples R China
关键词
Solid modeling; Virtual reality; Real-time systems; Computational modeling; Data models; Feature extraction; Point cloud compression; Construct three-dimensional interaction virtual reality; corridor; check field; feature points; path selection; real-time; OBJECT RECOGNITION; 3D; MANAGEMENT;
D O I
10.1109/ACCESS.2022.3229777
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The current methods of construct three-dimensional interaction virtual reality include Photogrammetry, Point Cloud Modeling and Building Information Modeling. However, due to the limitation of space size, these methods cannot construct three-dimensional interaction virtual reality modeling effectively, like corridor. In this paper, the method is proposed to construct corridor three-dimensional interaction virtual reality. The method based on computer vision includes data acquisition, texture stitch, path selection, and model construction. In the process of acquiring data, firstly, we obtain the perspective transformation parameters by pre-establishing the check field. Secondly, we correct the acquired data in real-time by using perspective transformation. In the process of stitching texture, according to the number of feature points in the images, we use feature/direct stitch to generate texture. In the process of selecting path, we identify the targets in image and build buffers. The absolute error and root mean square error are used to measure the accuracy of corridor three-dimensional interaction virtual reality. The experimental result shows that the absolute error of the model constructed in this paper is about 0.0507 to 0.1691. And the root mean square error is about 0.1203 to 0.1318.
引用
收藏
页码:10639 / 10653
页数:15
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