Study on Construction of Three-Dimensional Interaction Virtual Reality of Corridor Based on Computer Vision

被引:0
|
作者
Liu, Xiaofan [1 ,2 ]
Wang, Jinye [3 ]
Huang, Shengxin [4 ]
Zhang, Tingting [2 ,5 ]
Lu, Jinjin [2 ]
机构
[1] Nanning Coll Technol, Baku Technol Studio, Guilin 541004, Peoples R China
[2] Nanning Coll Technol, Sch Civil Engn, Guilin 541004, Peoples R China
[3] Guilin Univ Technol, Coll Plant & Ecol Engn, Guilin 541004, Peoples R China
[4] Guangxi Water & Power Design Inst Co Ltd, Nanning 530000, Peoples R China
[5] Guilin Univ Technol, Coll Arts, Guilin 541004, Peoples R China
关键词
Solid modeling; Virtual reality; Real-time systems; Computational modeling; Data models; Feature extraction; Point cloud compression; Construct three-dimensional interaction virtual reality; corridor; check field; feature points; path selection; real-time; OBJECT RECOGNITION; 3D; MANAGEMENT;
D O I
10.1109/ACCESS.2022.3229777
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The current methods of construct three-dimensional interaction virtual reality include Photogrammetry, Point Cloud Modeling and Building Information Modeling. However, due to the limitation of space size, these methods cannot construct three-dimensional interaction virtual reality modeling effectively, like corridor. In this paper, the method is proposed to construct corridor three-dimensional interaction virtual reality. The method based on computer vision includes data acquisition, texture stitch, path selection, and model construction. In the process of acquiring data, firstly, we obtain the perspective transformation parameters by pre-establishing the check field. Secondly, we correct the acquired data in real-time by using perspective transformation. In the process of stitching texture, according to the number of feature points in the images, we use feature/direct stitch to generate texture. In the process of selecting path, we identify the targets in image and build buffers. The absolute error and root mean square error are used to measure the accuracy of corridor three-dimensional interaction virtual reality. The experimental result shows that the absolute error of the model constructed in this paper is about 0.0507 to 0.1691. And the root mean square error is about 0.1203 to 0.1318.
引用
收藏
页码:10639 / 10653
页数:15
相关论文
共 50 条
  • [1] Study on Artifacts Elimination for Three-Dimensional Interaction Virtual Reality Corridors
    Liu, Xiaofan
    Wang, Jinye
    Zheng, Wenjun
    Chen, Ying
    Wu, Er
    IEEE ACCESS, 2025, 13 : 16716 - 16732
  • [2] Computer vision interaction for virtual reality
    Figueroa, HVR
    Acevedo, JP
    PROGRESS IN ARTIFICIAL INTELLIGENCE-IBERAMIA 98, 1998, 1484 : 262 - 273
  • [3] Virtual reality construction of petrochemical industry safety based on three-dimensional model
    Chen F.
    Chemical Engineering Transactions, 2018, 67 : 709 - 714
  • [4] Fashion design bases on computer three-dimensional virtual reality environment
    Zhou, Xinyun (luoml@vip.qq.com), 2015, Bentham Science Publishers B.V., P.O. Box 294, Bussum, 1400 AG, Netherlands (07):
  • [5] Research of Three-dimensional Reconstruction Based on Computer Vision
    Wang, Jian
    Chen, Defeng
    Zhao, Tuan
    2010 6TH INTERNATIONAL CONFERENCE ON WIRELESS COMMUNICATIONS NETWORKING AND MOBILE COMPUTING (WICOM), 2010,
  • [6] Research on three-dimensional visualization based on virtual reality and Internet
    Wang, Zongmin
    Yang, Haibo
    Zhao, Hongling
    Li, Jiren
    Zhu, Qiang
    Zhang, Xiaohong
    Sun, Kai
    GEOINFORMATICS 2007: GEOSPATIAL INFORMATION TECHNOLOGY AND APPLICATIONS, PTS 1 AND 2, 2007, 6754
  • [7] Three-Dimensional Animation Space Design Based on Virtual Reality
    Zhang, Rongxue
    SCIENTIFIC PROGRAMMING, 2022, 2022
  • [8] The study on the application of virtual reality technology in the three-dimensional courseware
    Hu, Xiaoqiang
    Wang, Xinting
    He, Ling
    PROCEEDINGS OF 3RD INTERNATIONAL CONFERENCE ON MULTIMEDIA TECHNOLOGY (ICMT-13), 2013, 84 : 1038 - 1045
  • [9] Construction and Optimization of Three-Dimensional Disaster Scenes within Mobile Virtual Reality
    Hu, Ya
    Zhu, Jun
    Li, Weilian
    Zhang, Yunhao
    Zhu, Qing
    Qi, Hua
    Zhang, Huixin
    Cao, Zhenyu
    Yang, Weijun
    Zhang, Pengcheng
    ISPRS INTERNATIONAL JOURNAL OF GEO-INFORMATION, 2018, 7 (06)
  • [10] Three-Dimensional Virtual Chemical Laboratory Based on Virtual Reality Modeling Language
    Lily Quan
    Gang Zhao
    Yong Pan
    Tingfu Ming
    Ming Gao
    2008 IEEE INTERNATIONAL SYMPOSIUM ON IT IN MEDICINE AND EDUCATION, VOLS 1 AND 2, PROCEEDINGS, 2008, : 491 - 496