Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale

被引:14
|
作者
Gandolfi, Enrico [1 ]
Ferdig, Richard E. [2 ,3 ]
Soyturk, Ilker [4 ]
机构
[1] Kent State Univ, Educ Technol, Res Ctr Educ Technol, Kent, OH 44242 USA
[2] Kent State Univ, Learning Technol, Kent, OH 44242 USA
[3] Kent State Univ, Educ Technol, Kent, OH 44242 USA
[4] Kent State Univ, 800 Hilltop Dr, Kent, OH 44240 USA
关键词
Adult learning; games; informal learning; learning communities; social media; VIDEO; PERFORMANCE; FRAMEWORK; PLAY;
D O I
10.1177/14614448211027171
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Online gaming is becoming increasingly social and interconnected. Millions of players learn from each other in game-related communities on platforms like Reddit and Twitch.tv. However, few studies have been conducted to examine socially constructed learning in such environments. The purpose of this study was to explore learning in game-related communities using the Game Community of Inquiry Scale (GCoIS). GCoIS is a validated instrument inspired by the community of inquiry framework and developed for measuring constructed learning in these outlets. Over 1000 participants completed an online questionnaire that included the GCoIS and additional variables (e.g. demographics, gaming habits, and gaming metacognition) for measuring possible associations. Results pointed to gender, age, online participation, and metacognition about gaming as significant predictors of GCoIS. Findings suggest that gaming communities can serve as opportunities for meaningful learning when novice members are welcomed and assisted by experts and support is given to older and female gamers.
引用
收藏
页码:1374 / 1393
页数:20
相关论文
共 50 条
  • [31] Debating the "Chineseness" of a mobile game in online communities
    Li, Qian
    Li, Xiaotian
    GLOBAL MEDIA AND CHINA, 2023, 8 (04) : 442 - 461
  • [32] Towards online student-directed communities of inquiry
    Peacock, Susi
    Cowan, John
    JOURNAL OF FURTHER AND HIGHER EDUCATION, 2018, 42 (05) : 678 - 693
  • [33] Networked Field Studies: Comparative Inquiry and Online Communities
    Lingel, Jessa
    SOCIAL MEDIA + SOCIETY, 2017, 3 (04):
  • [34] Validating a Measurement Tool of Presence in Online Communities of Inquiry
    Swan, Karen P.
    Richardson, Jennifer C.
    Ice, Philip
    Garrison, D. Randy
    Cleveland-Innes, Martha
    Ben Arbaugh, J.
    E-MENTOR, 2008, (02): : 88 - 94
  • [35] Exploring the relationship between online discourse and commitment in Twitter professional learning communities
    Xing, Wanli
    Gao, Fei
    COMPUTERS & EDUCATION, 2018, 126 : 388 - 398
  • [36] Exploring and mitigating social loafing in online communities
    Shiue, Yih-Chearng
    Chiu, Chao-Min
    Chang, Chen-Chi
    COMPUTERS IN HUMAN BEHAVIOR, 2010, 26 (04) : 768 - 777
  • [37] Exploring the potential of communities of practice for learning and collaboration in a higher education context
    Sanchez-Cardona, Israel
    Sanchez-Lugo, Jose
    Velez-Gonzalez, Julia
    4TH WORLD CONFERENCE ON EDUCATIONAL SCIENCES (WCES-2012), 2012, 46 : 1820 - 1825
  • [38] Exploring Trust Propagation Behaviors in Online Communities
    Ruan, Yefeng
    Alfantoukh, Lina
    Fang, Anna
    Durresi, Arjan
    2014 17TH INTERNATIONAL CONFERENCE ON NETWORK-BASED INFORMATION SYSTEMS (NBIS 2014), 2014, : 361 - 367
  • [39] Relationships in online communities: the potential for marketers
    Quinton, Sarah
    Harridge-March, Sally
    JOURNAL OF RESEARCH IN INTERACTIVE MARKETING, 2010, 4 (01) : 59 - 73
  • [40] Review of Learning in Online Networks and Communities
    Ala-Mutka, Kirsti
    Punie, Yves
    Ferrari, Anusca
    LEARNING IN THE SYNERGY OF MULTIPLE DISCIPLINES, PROCEEDINGS, 2009, 5794 : 350 - 364