FROM ARCHIVES SOURCES TO VIRTUAL 3D RECONSTRUCTION OF MILITARY HERITAGE - THE CASE STUDY OF PORT BATTERY, GDANSK

被引:3
|
作者
Kowalski, S. [1 ]
La Placa, S. [2 ]
Pettineo, A. [2 ]
机构
[1] Gdansk Univ Technol, Fac Architecture, Narutowicz St 11-12, PL-80233 Gdansk, Poland
[2] Univ Pavia, Dept Civil Engn & Architecture, DICAr, Pavia, Italy
来源
29TH CIPA SYMPOSIUM DOCUMENTING, UNDERSTANDING, PRESERVING CULTURAL HERITAGE. HUMANITIES AND DIGITAL TECHNOLOGIES FOR SHAPING THE FUTURE, VOL. 48-M-2 | 2023年
基金
欧盟地平线“2020”;
关键词
Integrated survey; Digitization; 3D Virtual reconstruction; Historical analysis; Coastal fortification; Military Heritage; Gdansk;
D O I
10.5194/isprs-archives-XLVIII-M-2-2023-885-2023
中图分类号
K85 [文物考古];
学科分类号
0601 ;
摘要
The research presented in the article focuses on the development of methodological protocols - from survey to digital reconstruction for the enhancement and protection of built heritage. Through the realisation of virtual reality-based digital models, it is possible to narrate the evolution and transformation of those places that constitute our historical memory. The European Project H2020 Prometheus, focused on the documentation of the Gdansk fortresses Route, allowed applying these strategies to the Port Battery case study, presented in this paper. The coastal battery, built in the 19th century, is a brick ruin located in the restricted port area of Gdansk, witness to several historical processes of transformation. To be able to represent the evolution of the building through history, the operational method regarded the digital acquisition of the building to obtain a detailed model representing the state of the battery. Then the archive research and the available historical maps allowed not only to make a comparison between the previous stages of construction and the actual situation but also to digitally reconstruct what has been destroyed. In this way, through Virtual Reality via Head Mounted Display it is possible to obtain an immersive, but accurate, experience of the digital reconstruction being able to re-live the history of a place.
引用
收藏
页码:885 / 893
页数:9
相关论文
共 50 条
  • [21] Natural interaction in Virtual Environments for Cultural Heritage: Giotto in 3D and Etruscanning study cases
    Pietroni, Eva
    Rufa, Claudio
    VIRTUAL ARCHAEOLOGY REVIEW, 2012, 3 (07): : 86 - 91
  • [22] Systematic integration of 2D and 3D sources for the virtual reconstruction of lost heritage artefacts: the equestrian monument of Francesco III d'Este (1774-1796, Modena, Italy)
    Gherardini, Francesco
    Sirocchi, Simone
    HERITAGE SCIENCE, 2022, 10 (01)
  • [23] Virtual Reality for Cultural Heritage Monuments - from 3D Data Recording to Immersive Visualisation
    Kersten, Thomas P.
    Tschirschwitz, Felix
    Deggim, Simon
    Lindstaedt, Maren
    DIGITAL HERITAGE: PROGRESS IN CULTURAL HERITAGE: DOCUMENTATION, PRESERVATION, AND PROTECTION, EUROMED 2018, PT II, 2018, 11197 : 74 - 83
  • [24] Natural Heritage Reconstruction Using Full-Color 3D Printing: A Case Study of the Valley of Five Polish Ponds
    Wabinski, Jakub
    Moscicka, Albina
    SUSTAINABILITY, 2019, 11 (21)
  • [25] Analyzing parameters in 3D reconstruction photogrammetry in Meshroom, a case study
    Enesi, Indrit
    Kuqi, Anduel
    2022 11TH MEDITERRANEAN CONFERENCE ON EMBEDDED COMPUTING (MECO), 2022, : 391 - 398
  • [26] From peripheral to core: a case study of a 3D printing firm on business ecosystems reconstruction
    Cui, Zhengyan
    Ouyang, Taohua
    Chen, Jing
    Li, Chenxi
    TECHNOLOGY ANALYSIS & STRATEGIC MANAGEMENT, 2019, 31 (12) : 1381 - 1394
  • [27] A Method for Reconstruction of Size Distributions from 3D Drone Image Analysis: A Case Study
    Pablo Segarra
    José A. Sanchidrián
    Markus Pötsch
    Luis Iglesias
    Santiago Gómez
    Andreas Gaich
    Maurizio Bernardini
    Rock Mechanics and Rock Engineering, 2024, 57 : 4033 - 4050
  • [28] A Method for Reconstruction of Size Distributions from 3D Drone Image Analysis: A Case Study
    Segarra, Pablo
    Sanchidrian, Jose A.
    Potsch, Markus
    Iglesias, Luis
    Gomez, Santiago
    Gaich, Andreas
    Bernardini, Maurizio
    ROCK MECHANICS AND ROCK ENGINEERING, 2024, 57 (05) : 4033 - 4050
  • [29] 3D reconstruction from stereo images for interactions between real and virtual objects
    Kim, H
    Sohn, K
    SIGNAL PROCESSING-IMAGE COMMUNICATION, 2005, 20 (01) : 61 - 75
  • [30] 3D virtual reconstruction of the Pleistocene cheetah skull from the Tangshan, Nanjing, China
    Institute of Vertebrate Paleontology and Paleoanthropology, Chinese Academy of Sciences, Beijing 100044, China
    不详
    不详
    不详
    Prog Nat Sci, 2007, 1 (74-79):