Papermoon VR: Creating VR Landscape through Exploring VR Creation Methods

被引:0
|
作者
Yuan, Rosina [1 ]
机构
[1] RMIT Univ, Melbourne, Vic, Australia
来源
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW | 2023年
关键词
VR Landscape; VR Creation; Art; Bodily Gesture; Topology;
D O I
10.1109/VRW58643.2023.00355
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual reality technology offers creative practitioners to explore more ways of generating artworks as well as forms of art. VR head-mounted displays allow artists to create digital content with the freedom of experiencing the creations in real-time at flexible scales and positions. Through practice-led research, this project elaborates on the term VR creation, as a way of practice that uses VR native applications to create VR content. The project Papermoon was created using the VR application Quill by Smoothsteps and Oculus Quest 2, it was later built and presented using Unity. The paper shares insight into how artist practice with(in)VR through bodily movements. The paper also introduces aspects of the development of the artwork, particularly how it approaches the VR landscape, motivation, and techniques used for overcoming technical and aesthetic challenges.
引用
收藏
页码:1019 / 1020
页数:2
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