Impact of Gamified Teaching on University Student Learning

被引:10
|
作者
Montenegro-Rueda, Marta [1 ]
Fernandez-Cerero, Jose [1 ]
Mena-Guacas, Andres F. [2 ]
Reyes-Rebollo, Miguel Maria [1 ]
机构
[1] Univ Seville, Dept Teaching & Educ Org, Seville 41013, Spain
[2] Cooperat Univ Colombia, Fac Educ, Bogota 111311, Colombia
来源
EDUCATION SCIENCES | 2023年 / 13卷 / 05期
关键词
gamification; higher education; learning; students; systematic review; GAMIFICATION; EDUCATION;
D O I
10.3390/educsci13050470
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Gamification is presented as an innovative strategy to traditional teaching in higher education. In this sense, the aim of this study is to review the scientific literature in order to analyse the implementation of gamification in higher education. The impact of gamified teaching on the learning of university students was identified through the analysis of eighteen articles published in four databases (Web of Science, Scopus, Google Scholar, and Dialnet). It is evident that gamification is a novel topic in higher education, providing numerous benefits in the learning of university students, but it is still a little-explored area, being scarce in its application in some branches of knowledge. It is recommended to continue researching and generating experiences on its application in higher education in order to know its real effects on the teaching-learning process of university students.
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页数:13
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