Video Game Development as Public History Practical Reflections on Making a Video Game for Historical Public Engagement

被引:0
|
作者
Reid, Darren [1 ,2 ,3 ,4 ]
机构
[1] UCL, London, England
[2] McGill Univ, Montreal, PQ, Canada
[3] Indian Rights Assoc, Friends Indians British Columbia, Philadelphia, PA 19102 USA
[4] New South Wales Aborigines Protect Assoc, Sydney, NSW, Australia
来源
PUBLIC HISTORIAN | 2024年 / 46卷 / 01期
关键词
historical game studies; video games; game design; public history; Twine; PLAYERS; DESIGN;
D O I
10.1525/tph.2024.46.1.74
中图分类号
K [历史、地理];
学科分类号
06 ;
摘要
Public historians have recently directed significant attention toward video games as a media form for engaging diverse audiences with participatory historical representations and arguments. Yet despite the availability of easy-to-use game creation tools, historians have been slow to adopt game development. I developed a video game, Ab Uno Sanguine, based on my PhD research to assess the practicality of game design as a venue for public history practice. This article reflects on my experiences in historical game development along the ADDIE (Analyze, Design, Develop, Implement, Evaluate) process of game production. This paper connects game studies, historical game studies, and digital public history scholarship to demonstrate how historians can become historian-developers to disseminate their research without a large budget or a professional game design team.
引用
收藏
页码:74 / 107
页数:34
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