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Personal, pedagogic play: a dialogic model for video game learning
被引:0
|作者:
Denham, Jack
[1
,2
]
Spokes, Matthew
[1
]
Coward-Gibbs, Matt
[1
]
Veal, Caitlin
[1
]
机构:
[1] York St John Univ, Social Sci, York, England
[2] York St John Univ, Social Sci, Lord Mayors Walk, York YO317EX, North Yorkshire, England
来源:
关键词:
Videogames;
dialogic learning;
pedagogy;
play;
education;
D O I:
10.1080/14681366.2023.2272164
中图分类号:
G40 [教育学];
学科分类号:
040101 ;
120403 ;
摘要:
Utilising data from semi-structured interviews (n = 20), this paper explores the educational function of internationally popular, blockbuster videogames, including the ways in which players identify and operationalise these learning experiences. It proposes a framework through which different learning experiences in mainstream, culturally significant games can be categorised, utilising dialogic learning approaches - drawn from application of - to position players in constant dialogue with the games that they play: a co-constructive pedagogy of videogames. We find that, in the context of popular videogames, implicit learning is relevant, present, and valuable alongside than explicit alternatives. Our contribution is to offer a reimagined dialogic typology which can help players, educators, caregivers and games scholars identify, utilise and research digital play-learning.
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页数:18
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