Gamification in financial service apps to enhance customer experience and engagement

被引:4
|
作者
Raza, Ali [1 ]
Rehmat, Sana [2 ]
Ishaq, Muhammad Ishtiaq [2 ,3 ]
Haj-Salem, Narjes [4 ]
Talpur, Qurat-ul-ain [5 ]
机构
[1] Excelia Business Sch, La Rochelle, France
[2] Quaid I Azam Univ Islamabad, Sch Management Sci, Islamabad, Pakistan
[3] Lebanese Amer Univ, Adnan Kassar Sch Business, Beirut, Lebanon
[4] Univ Sharjah, Sharjah, U Arab Emirates
[5] ESSCA Sch Management, Angers, France
关键词
RELATIONSHIP QUALITY; PURCHASE INTENTION; BRAND ENGAGEMENT; USER EXPERIENCE; PERCEIVED VALUE; BEHAVIOR; LOYALTY; SYSTEMS; CONSEQUENCES; PERFORMANCE;
D O I
10.1002/cb.2294
中图分类号
F [经济];
学科分类号
02 ;
摘要
The purpose of this research is twofold: (1) to examine the impact of gamification on user experiences, customer engagement, and purchase intentions in the financial industry and (2) to examine how immediate rewards vs. delayed rewards prompt different consumer behaviors in Pakistan's mobile banking (m-banking) industry. The data for study 1 was collected from 340 m-banking customers using a structured, survey-based questionnaire, while study 2 collected data from 161 customers using an experimental-based study. The structural equation modeling results show that gamification elements are positively related to user experiences and customer engagement, and customer engagement mediates the relationship between gamification and purchase intentions. Moreover, the results of the experimental-based study show that immediate rewards more strongly influence user experiences, customer engagement, and purchase intentions. For theoretical implications, this study extends the scant literature on gamification in the m-banking industry. For managerial implications, this research highlights the essential elements of gamification to increase customer engagement and purchase intentions in the m-banking sector.
引用
收藏
页码:1653 / 1670
页数:18
相关论文
共 50 条
  • [31] Gamification in Medical Education: An Approach to Enhance Active Engagement of Students
    Shrivastava, Saurabh RamBihariLal
    Shrivastava, Prateek Saurabh
    JOURNAL OF THE SCIENTIFIC SOCIETY, 2023, 50 (01) : 10 - 12
  • [32] GAMIFICATION APPROACH TO ENHANCE STUDENTS ENGAGEMENT IN STUDYING LANGUAGE COURSE
    Cahyani, Andharini Dwi
    3RD BALI INTERNATIONAL SEMINAR ON SCIENCE & TECHNOLOGY (BISSTECH 2015), 2016, 58
  • [33] AN ANALYSIS OF GAMIFICATION ELEMENTS IN ONLINE LEARNING TO ENHANCE LEARNING ENGAGEMENT
    Mohamad, Siti Nurul Mahfuzah
    Salam, Sazilah
    Bakar, Norasiken
    PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON COMPUTING AND INFORMATICS: EMBRACING ECO-FRIENDLY COMPUTING, 2017, : 452 - 460
  • [34] GAMIFICATION: PHENOMENOGRAPHY TO ENHANCE ENGAGEMENT OF ADULT LEARNERS IN VOCATIONAL EDUCATION
    Singh, Shweta
    ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2016, : 3841 - 3846
  • [35] Gamification to enhance engagement and higher order learning in entrepreneurial education
    Lyons, Roisin M.
    Fox, Grace
    Stephens, Simon
    EDUCATION AND TRAINING, 2023, 65 (03): : 416 - 432
  • [36] 2001 Printing to enhance customer service
    Karstedt, K.G.
    Boxboard Containers International, 2001, 108 (06):
  • [37] Understanding Engagement With Forensic Smartphone Apps: The Service Design Engagement Model
    Ross, Stuart
    Wood, Mark A.
    Johns, Diana
    Murphy, John
    Baird, Ron
    Alford, Brooke
    INTERNATIONAL JOURNAL OF OFFENDER THERAPY AND COMPARATIVE CRIMINOLOGY, 2024, 68 (10-11) : 1106 - 1123
  • [38] Granular Data Enhance Customer Service
    Fiut, Brian
    Opflow, 2013, 39 (11) : 24 - 26
  • [39] Customer engagement in the context of retail mobile apps: A contingency model integrating spatial presence experience and its drivers
    Xuan Huong Ho
    Dong Phong Nguyen
    Cheng, Julian Ming Sung
    Le, Angelina Nhat Hanh
    JOURNAL OF RETAILING AND CONSUMER SERVICES, 2022, 66
  • [40] Configuring managerial factors to enhance omnichannel experience and customer engagement behaviors for a solid loyalty loop
    Suh, Taewon
    Lee, Sang Bong
    ELECTRONIC COMMERCE RESEARCH, 2023, 23 (03) : 1591 - 1619