Framing esports' JEDI issues: a case study in media irresponsibility

被引:3
|
作者
Painter, David Lynn [1 ]
Sahm, Brittani [1 ]
机构
[1] Rollins Coll, Dept Commun, Winter Pk, FL 32789 USA
关键词
eSports; Video games; Social responsibility; Justice; Equity; Diversity; Inclusion; CORPORATE SOCIAL-RESPONSIBILITY; NEWS; COVERAGE; FRAMES; ORGANIZATIONS; GOVERNANCE; DIVERSITY; RACE;
D O I
10.1108/CCIJ-06-2022-0068
中图分类号
F [经济];
学科分类号
02 ;
摘要
PurposeThis investigation analyzes Asian, European and North American coverage of esports' justice, equity, diversity, and inclusion (JEDI) issues as a case study of media organizations' communications on these topics.Design/methodology/approachThis quantitative content analysis describes coverage of esports' race, gender, age and social class issues to draw inferences about media organizations' abilities to meet the organizations' social responsibilities when reporting on organizational JEDI issues.FindingsThere were significant differences across continents; however, most stories only mentioned gender and age, seldom noting esports' race or social class issues.Research limitations/implicationsAlthough all stories analyzed were published in English, the findings extend research suggesting culture may shape the tones, frames and salience of social justice issues in the media.Practical implicationsJEDI issues were not the most prominent topic in at least 80% of the coverage, indicating the normative framework guiding professional journalism since the Cold War fails to guide responsible engagement with contemporary social justice issues.Originality/valueAs one of the first studies analyzing media coverage of organizational JEDI issues, the results of this content analysis (N = 763) provide a quantitative basis for a critique of media organizations' social responsibility when reporting on these issues.
引用
收藏
页码:506 / 521
页数:16
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