Predictive Analytics for Sustainable E-Learning: Tracking Student Behaviors

被引:5
|
作者
Mudawi, Naif Al [1 ]
Pervaiz, Mahwish [2 ]
Alabduallah, Bayan Ibrahimm [3 ]
Alazeb, Abdulwahab [1 ]
Alshahrani, Abdullah [4 ]
Alotaibi, Saud S. [5 ]
Jalal, Ahmad [6 ]
机构
[1] Najran Univ, Coll Comp Sci & Informat Syst, Dept Comp Sci, Najran 55461, Saudi Arabia
[2] Bahria Univ, Dept Comp Sci, Islamabad 44000, Pakistan
[3] Princess Nourah Bint Abdulrahman Univ, Coll Comp & Informat Sci, Dept Informat Syst, Riyadh 11671, Saudi Arabia
[4] Univ Jeddah, Coll Comp Sci & Engn, Dept Comp Sci & Artificial Intelligence, Jeddah 21959, Saudi Arabia
[5] Umm Al Qura Univ, Informat Syst Dept, Mecca 24382, Saudi Arabia
[6] Air Univ, Dept Comp Sci, E 9, Islamabad 44000, Pakistan
关键词
crowd management; human verification; machine learning; big data analytics; GA classifier; Viola-Jones; HUMAN ACTIVITY RECOGNITION; FRAMEWORK;
D O I
10.3390/su152014780
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
The COVID-19 pandemic has sped up the acceptance of online education as a substitute for conventional classroom instruction. E-Learning emerged as an instant solution to avoid academic loss for students. As a result, educators and academics are becoming more and more interested in comprehending how students behave in e-learning settings. Behavior analysis of students in an e-learning environment can provide vision and influential factors that can improve learning outcomes and guide the creation of efficient interventions. The main objective of this work is to provide a system that analyzes the behavior and actions of students during e-learning which can help instructors to identify and track student attention levels so that they can design their content accordingly. This study has presented a fresh method for examining student behavior. Viola-Jones was used to recognize the student using the object's movement factor, and a region-shrinking technique was used to isolate occluded items. Each object has been checked by a human using a template-matching approach, and for each object that has been confirmed, features are computed at the skeleton and silhouette levels. A genetic algorithm was used to categorize the behavior. Using this system, instructors can spot kids who might be failing or uninterested in learning and offer them specific interventions to enhance their learning environment. The average attained accuracy for the MED and Edu-Net datasets are 90.5% and 85.7%, respectively. These results are more accurate when compared to other methods currently in use.
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页数:18
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