Examining Cybersexism in Online Gaming Communities: A Scoping Review

被引:6
|
作者
Vergel, Pablo [1 ]
La Parra-Casado, Daniel [2 ]
Vives-Cases, Carmen [3 ,4 ]
机构
[1] Univ Alicante, Dept Sociol 1, Carretera San Vicente S-N, Alicante 03690, Spain
[2] Univ Alicante, Dept Sociol, Alicante, Spain
[3] Univ Alicante, Alicante, Spain
[4] CIBER Epidemiol & Publ Hlth, Madrid, Spain
关键词
Cyber-aggression; cybersexism; gaming; geek masculinity; online harassment; sexual harassment; territoriality; VIDEO GAMES; CYBER-AGGRESSION; MASCULINITY; SEXISM; WOMEN; MEN; PERFORMANCE; PREDICTORS; HARASSMENT; BELIEFS;
D O I
10.1177/15248380231176059
中图分类号
DF [法律]; D9 [法律];
学科分类号
0301 ;
摘要
Cybersexism in the context of online gaming communities, as epitomized by the Gamergate incident back in 2014, has been an issue for a while for gamer women, yet it has not received proper attention. In this scoping review, we have aimed to assess its main characteristics, its consequences for gamer women, its triggers and predictors, and related prevention and mitigation policies provided by the existing research. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses for Scoping Reviews (PRISMA-ScR) guidelines were applied to the design of the scoping review. Empirical studies were accessed via database searches. The following databases were prospected: Scopus, ProQuest, Web of Science, PsycINFO, PubMed, and ACM from March to May 2021. A total of 33 studies were included in the final analysis after database searching, filtering, and snowballing. Most of the selected studies (66%, n = 22) were focused on the manifestations of cybersexism in gaming communities, with gender-driven trash-talking being the main one. The main drivers and triggers behind cybersexist behaviors were also the research topic in 66% (n = 22) of the studies and the consequences and coping strategies were studied in 52% (n = 17) of the articles. Furthermore, 12% (n = 4) of the studies assessed policies and actions to prevent cybersexism. Cybersexism and its manifestations are a reality that conditions gamer women, provoking avoidance and ultimately withdrawal from gaming and, therefore, creating inequality, impairing full digital citizenship, and widening the digital gender gap.
引用
收藏
页码:1201 / 1218
页数:18
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