ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children

被引:1
|
作者
Hussain, Humael [1 ]
Faisal, C. M. Nadeem [1 ]
Habib, Muhammad Asif [1 ,3 ]
Gonzalez-Rodriguez, Martin [2 ]
Fernandez-Lanvin, Daniel [2 ]
De Andres, Javier [4 ]
机构
[1] Natl Text Univ NTU, Dept Comp Sci, Faisalabad, Pakistan
[2] Univ Oviedo, Dept Comp, Oviedo, Spain
[3] Johannes Kepler Univ Linz, Inst Networks & Secur, A-4040 Linz, Austria
[4] Univ Oviedo, Dept Accounting, Oviedo, Spain
关键词
Augmented reality; Dysgraphia; Dyslexia; Self-determination theory; Serious game; DESIGN;
D O I
10.1007/s10055-023-00862-4
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Over the years, researchers have discovered increased problems among children related to reading and writing. Dyslexia and Dysgraphia are the most common problems they try to solve with various paper-based activities and gaming interventions. But they either lack interactivity, and children get bored of the games after some time, or therapists and parents cannot learn about their children's performance. Augmented Reality is nowadays evolving technology in the field of education. Although some Augmented Reality applications have developed in the market, there is no feasible solution for children suffering from Dyslexia and Dysgraphia. In this paper, we developed an Augmented Reality-based Serious Game named ARLexic game to train children with Dyslexia and Dysgraphia. We performed an experiment with dyslexic and dysgraphic children aged from 7 to 14 years, along with their teachers, to evaluate their performance. Our study results show that ARLexic Game is an entertaining and easy-to-use game for children. Children also engage with the application for a longer time due to Augmented Reality.
引用
收藏
页码:3649 / 3663
页数:15
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