Virtual Reality in Museums: Does It Promote Visitor Enjoyment and Learning?

被引:21
|
作者
Shahab, Hamza [1 ,2 ]
Mohtar, Mozard [1 ]
Ghazali, Ezlika [1 ]
Rauschnabel, Philipp A. [3 ,4 ,5 ]
Geipel, Andrea [6 ]
机构
[1] Univ Malaya, Fac Business & Econ, Kuala Lumpur, Malaysia
[2] Univ Wah, Dept Management Sci, Wah, Pakistan
[3] Univ Bundeswehr, Coll Business, Munich, Germany
[4] MCI, Innsbruck, Austria
[5] Otto Friedrich Univ, Bamberg, Germany
[6] VRlab Deutsch Museum, Munich, Germany
关键词
DATA SATURATION; SOCIAL MEDIA; GRATIFICATIONS; MOTIVATIONS; TOURISM; ONLINE; EXPERIENCE; IMPACT; CONTINUANCE; PERSPECTIVE;
D O I
10.1080/10447318.2022.2099399
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Museums have shown keen interest in providing XR experiences, in particular, augmented reality (AR) and virtual reality (VR), as part of their exhibitions. However, little is known about how visitors feel about such experiences and how exposure to them affects visitor interest in topics. In this study, the authors conducted a pre/post-usage survey among visitors at a museum with VR installation. Four research models were compared to determine the most suitable model for studying gratifications. Our results showed that visitors expect to be entertained, yet they are less entertained than expected. VR provides positive learning effects, and scholars can rely on post-usage measures to assess the experience.
引用
收藏
页码:3586 / 3603
页数:18
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