A Gamified Learning Environment (Moodle) to Enhance English Language Learning at University Level

被引:1
|
作者
Boudadi, Nadia Azzouz [1 ]
Gutierrez-Colon, Mar [2 ]
Rodriguez, Mireia Usart [3 ]
机构
[1] Univ Andorra, Res Grp Languages, Sant Julia De Loria, Andorra
[2] Univ Rovira i Virgili, Dept English & German Studies, Tarragona, Spain
[3] Univ Rovira i Virgili, Dept Pedag, Tarragona, Spain
关键词
academic motivation; computer-assisted language learning; foreign language anxiety; gamification; second language acquisition; speaking fluency; GAME ELEMENTS; GAMIFICATION; STUDENTS; ANXIETY;
D O I
10.29333/iji.2024.17426a
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper explores the use of gamification in Second Language Acquisition (SLA) within Computer-Assisted Language Learning (CALL). The aim is to investigate the effects of a gamified learning environment, specifically Moodle, on psychobehavioural factors and English learning achievement, and to discuss the affordances of gamification based on empirical findings, contributed both by the present study and previous research. For this purpose, a case study was conducted at the University of Andorra, where a treatment group completed a gamified English course on Moodle, and a control group did the same tasks without gamification. A mixed methodology was used to measure both affective and cognitive variables as well as students' perceptions on their gamified learning experience. The results show that the treatment group outperformed the control group in Foreign Language Anxiety (FLA) and in Academic Motivation (AM). As for the effects on speaking fluency, they are inconclusive, which is consistent with previous literature. Consequently, the authors advocate for further research to explore the effects of gamification on actual learning in different learning disciplines, beyond students' mere perceptions.
引用
收藏
页码:483 / 502
页数:20
相关论文
共 50 条
  • [21] GAMIFIED AS A STRATEGY TO ENHANCE E-LEARNING
    Matsumoto, Tae
    10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 7619 - 7624
  • [22] Adaptive and Gamified Learning Environment(AGLE)
    Naik, Vandana
    Kamat, Venkatesh
    2015 IEEE SEVENTH INTERNATIONAL CONFERENCE ON TECHNOLOGY FOR EDUCATION (T4E), 2015, : 7 - 14
  • [23] Motivation and English language learning in a multicultural university context
    Bensoussan, Marsha
    JOURNAL OF MULTILINGUAL AND MULTICULTURAL DEVELOPMENT, 2015, 36 (04) : 423 - 440
  • [24] Electronic Educational Environment Moodle in English Language Training
    Butova, Anna V.
    Dubskikh, Angelina I.
    Kisel, Olesya V.
    Chigintseva, Elena G.
    ARAB WORLD ENGLISH JOURNAL, 2019, 10 (01) : 47 - 55
  • [25] English Linguistics Undergraduates' Experience with Moodle in Blended Learning Environment: a preliminary study
    Bilanova, Marketa
    2019 INTERNATIONAL SYMPOSIUM ON EDUCATIONAL TECHNOLOGY (ISET 2019), 2019, : 16 - 20
  • [26] Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
    Park, Sungjin
    Kim, Sangkyun
    JMIR SERIOUS GAMES, 2021, 9 (02):
  • [27] PERCEIVED USEFULNESS AND LEARNING IN A VIRTUAL LEARNING ENVIRONMENT: EVIDENCE FROM THE USE OF MOODLE IN UNDERGRADUATE UNIVERSITY STUDENTS
    Llopis-Amoros, Maria-Pilar
    Roger-Monzo, Vanessa
    Castello-Sirvent, Fernando
    Ruiz-Molina, Maria-Eugenia
    12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 4402 - 4407
  • [28] EXAMPLES OF USING THE MOODLE VIRTUAL LEARNING ENVIRONMENT FOR TEACHING TECHNICAL UNIVERSITY STUDENTS
    Korpinen, L.
    Gonzalez-Sosa, J. A.
    Tepsa, K.
    EDULEARN12: 4TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2012, : 981 - 990
  • [29] Students' Evidential Increase in Learning Using Gamified Learning Environment
    Vanduhe, V. Z.
    Hassan, H. F.
    Oluwajana, Dokun
    Nat, M.
    Idowu, A.
    Agbo, J. J.
    Okunlola, L.
    PROCEEDINGS OF THE FUTURE TECHNOLOGIES CONFERENCE (FTC) 2018, VOL 1, 2019, 880 : 1109 - 1122
  • [30] Constructing A Virtual Learning Environment in Moodle
    Liu, Xinghong
    ADVANCING KNOWLEDGE DISCOVERY AND DATA MINING TECHNOLOGIES, PROCEEDINGS, 2009, : 116 - 119