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- [1] Gamified English App: A Mobile Application to Enhance Second Language Learning via Gamification 2022 11TH INTERNATIONAL CONFERENCE ON EDUCATIONAL AND INFORMATION TECHNOLOGY (ICEIT 2022), 2022, : 112 - 117
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- [5] IMPACT OF E-LEARNING ON ENGLISH LANGUAGE LEARNING AT UNDERGRADUATE LEVEL AT TAIF UNIVERSITY (KSA) EDULEARN12: 4TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2012, : 6961 - 6969
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- [7] A GAMIFIED VIRTUAL LEARNING ENVIRONMENT FOR STATISTICS LEARNING 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 6248 - 6257
- [9] AN INVESTIGATION INTO USING A COLLABORATIVE GAMIFIED LEARNING ENVIRONMENT AS A TOOL TO ENHANCE THE LEARNING OF BASIC COMPUTER PROGRAMMING CONCEPTS 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 441 - 449
- [10] SPOC and flexible language learning with Moodle: the experience at the University for Foreigners of Perugia 8TH INTERNATIONAL CONFERENCE ON HIGHER EDUCATION ADVANCES (HEAD '22), 2022, : 1017 - 1024