Gamification in Emergency Medicine.

被引:0
|
作者
Fica, Alejandro [1 ]
Burgess, Valentina [2 ]
Gonzalez, Tamara [2 ]
Rojas, Marcos [3 ]
机构
[1] Univ Chile, Teaching & Learning Ctr, Santiago, Chile
[2] Univ Chile, Ctr Teaching & Learning, Santiago, Chile
[3] Univ OHiggins, Ctr Teaching & Learning, Santiago, Chile
来源
关键词
gamification; emergency medicine; medical education; online education;
D O I
10.6018/edumed.531501
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Gamification is understood as the use of the principles and elements of the game in nongame activities, using the thought process and its mechanisms to attract the attention of users, in order to solve problems. The objective of this research is to evaluate the impact on learning through gamification in emergency medicine in medical students in Chile. Methods: randomized controlled study with voluntary participation. The participants attended an emergency medicine class. Then, they were randomly assigned to a control group, with traditional clinical case discussion methodology, and another group with gamified methodology, which simulated working in an emergency room, solving clinical cases. The gamification elements incorporated are: narrative, game rules, freedom of choice, time restriction, feedback, freedom to make mistakes, cooperation and competition. Finally, the participants answered an evaluation with which the level of learning achieved will be measured. Results: 17 students participated, from 7 universities in Chile, mainly from the IV and V level of the career. Although the results are not conclusive, the finding of having been able to carry out the activity and pilot it as planned stands out; Even so, more studies are needed to identify the impact of the strategy on learning.
引用
收藏
页数:12
相关论文
共 50 条