Gamification is understood as the use of the principles and elements of the game in nongame activities, using the thought process and its mechanisms to attract the attention of users, in order to solve problems. The objective of this research is to evaluate the impact on learning through gamification in emergency medicine in medical students in Chile. Methods: randomized controlled study with voluntary participation. The participants attended an emergency medicine class. Then, they were randomly assigned to a control group, with traditional clinical case discussion methodology, and another group with gamified methodology, which simulated working in an emergency room, solving clinical cases. The gamification elements incorporated are: narrative, game rules, freedom of choice, time restriction, feedback, freedom to make mistakes, cooperation and competition. Finally, the participants answered an evaluation with which the level of learning achieved will be measured. Results: 17 students participated, from 7 universities in Chile, mainly from the IV and V level of the career. Although the results are not conclusive, the finding of having been able to carry out the activity and pilot it as planned stands out; Even so, more studies are needed to identify the impact of the strategy on learning.