An Augmented Reality Framework for Education: Deep Learning Integration and Impact Evaluation

被引:0
|
作者
Kaviyaraj, R. [1 ]
Mohan, Uma [1 ]
机构
[1] SRM Inst Sci & Technol, Sch Comp, Dept Computat Intelligence, Kattankulathur 603203, Tamil Nadu, India
来源
IEEE ACCESS | 2025年 / 13卷
关键词
Augmented reality; augmented reality in education; AR-based learning tools; deep learning; educational technology; interactive learning environments; YOLO; YOLO;
D O I
10.1109/ACCESS.2025.3551656
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We propose a novel augmented reality (AR) framework that transforms education with immersive and interactive experiences that enhance student engagement and comprehension. However, existing AR-based learning solutions are built upon generic object detectors that struggle with recognizing domain-specific educational materials, thus limiting their effectiveness. To address this challenge, we introduce a novel fully automated image dataset generation pipeline that synthesizes high-fidelity images from 3D models by varying lighting, camera angles, and background occlusion. This variation enhances the diversity of the dataset, enabling robust training of domain-specific object detectors. The proposed pipeline stands out from existing methods because it provides scalability and adaptability features that allow researchers to build customized educational datasets. The study involved generating a dataset and evaluating it using four state-of-the-art object detection models: Faster R-CNN, SSD, YOLOv5n, and YOLOv7. The YOLOv7 detection model reached an accuracy of 97.2% with 99.5% mAP@0.5 and performed at a real-time speed of 45 frames per second (FPS) making it the best choice for AR applications. To assess the educational impact of our system, we conducted a pilot study involving 210 elementary students. The results showed notable improvements in learning outcomes: fourth graders' scores increased from 68.78 +/- 10.85 to 90.96 +/- 11.70, while fifth graders improved from 62.43 +/- 11.53 to 75.43 +/- 12.53. Comprehensive statistical analyses, including ANOVA, regression, and paired t-tests, confirmed that our approach significantly enhances both academic performance and student engagement when compared to traditional learning methods. These findings demonstrate that our domain-focused data pipeline and optimized object detection framework effectively bridge the gap between deep learning research and AR real-world classroom implementation, offering a highly scalable and transformative solution for AR-based education.
引用
收藏
页码:56067 / 56084
页数:18
相关论文
共 50 条
  • [31] The integration of augmented reality in the virtual learning environment for practical activities
    El Kabtane, Hamada
    Mourdi, Youssef
    El adnani, Mohamed
    Sadgal, Mohamed
    PROCEEDINGS OF 2015 INTERNATIONAL CONFERENCE ON ELECTRICAL AND INFORMATION TECHNOLOGIES (ICEIT 2015), 2015, : 363 - 368
  • [32] Integration of GeoGebra Calculator 3D with Augmented Reality in Mathematics Education for an Immersive Learning Experience
    Iparraguirre-Villanueva, Orlando
    Paulino-Moreno, Cleoge
    Chero-Valdivieso, Henry
    Espinola-Linares, Karina
    Cabanillas-Carbonell, Michael
    INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY, 2024, 14 (03): : 92 - 107
  • [33] INTEGRATION OF AUGMENTED REALITY IN ENGLISH LANGUAGE TEACHING IN PRIMARY EDUCATION: ENHANCING LINGUISTIC LEARNING AND VOCABULARY ACQUISITION
    Blanco, Raquel Subirats
    Conde, Manuel Antonio
    EDMETIC, 2024, 13 (02):
  • [34] The use of objects of learning of augmented reality in the university education of primary education
    Fernandez Robles, Barbara
    IJERI-INTERNATIONAL JOURNAL OF EDUCATIONAL RESEARCH AND INNOVATION, 2018, (09): : 90 - 104
  • [35] EFFECTIVENESS OF LEARNING WITH FLIPPED LEARNING WITH AUGMENTED REALITY IN SCHOOL HEALTH EDUCATION
    Lopez-Belmonte, J.
    Pozo-Sanchez, S.
    Fuentes-Cabrera, A.
    Romero-Rodriguez, J. M.
    JOURNAL OF SPORT AND HEALTH RESEARCH, 2020, 12 (01): : 64 - 79
  • [36] Mobile-Augmented Reality Framework For Students Self-Centred Learning In Higher Education Institutions
    Bulagang, Aaron Frederick
    Baharum, Aslina
    COMPUTATIONAL SCIENCE AND TECHNOLOGY, 2019, 481 : 87 - 96
  • [37] Augmented Reality in Education
    Cole, Rebekah
    DISASTER MEDICINE AND PUBLIC HEALTH PREPAREDNESS, 2024, 18
  • [38] Augmented Reality-Based Learning Systems: Personalisation Framework
    Kurilovas, Eugenijus
    Dvareckiene, Viktorija
    Jevsikova, Tatjana
    PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2016), 2016, : 391 - 398
  • [39] Learning with augmented reality: Impact of dimensionality and spatial abilities
    Krueger, Jule M.
    Palzer, Kevin
    Bodemer, Daniel
    COMPUTERS AND EDUCATION OPEN, 2022, 3
  • [40] The Impact of Augmented Reality on Student Learning and Emotions in Mathematics
    Ramirez Tlalpan, Patricia
    2021 MACHINE LEARNING-DRIVEN DIGITAL TECHNOLOGIES FOR EDUCATIONAL INNOVATION WORKSHOP, 2021,