Dataset of video game-based assessments in digital culture courses at Indoamerica University

被引:0
|
作者
Cobos, Miguel [1 ]
机构
[1] Univ Indoamer, Fac Educ, Quito, Ecuador
来源
DATA IN BRIEF | 2025年 / 58卷
关键词
Educational assessment; Gamification; Digital culture; Student performance; Learning analytics; Specifications Table;
D O I
10.1016/j.dib.2024.111217
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
This dataset contains evaluation results from video gamebased assessments administered to first-level university students across six different academic programs at Universidad Indoam & eacute;rica from October 2022 to August 2024. The data were collected using an adapted version of Pacman through the ClassTools.net platform, where traditional quiz questions were integrated into gameplay mechanics. The dataset comprises 1418 assessment attempts from students in Law, Medicine, Psychology, Clinical Psychology, Architecture, and Nursing programs, documenting their performance in digital culture and computing courses. Each record includes attempt number, timestamp, student identifier, gender, academic period, section, career program, and score achieved. The dataset enables analysis of student performance patterns, learning progression through multiple attempts, and comparative studies across different academic programs and periods. This information can support research in educational gamification, assessment design, and digital learning strategies in higher education. (c) 2024 The Author. Published by Elsevier Inc. This is an open access article under the CC BY license ( http://creativecommons.org/licenses/by/4.0/ )
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页数:10
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