Toying with books: Aspects of atheory of movable toy books - With a note on recent remediations in digital games

被引:0
|
作者
Bachmann, Christian a. [1 ]
机构
[1] Berlin Univ Appl Sci, Berlin, Germany
来源
JOURNAL OF GAMING AND VIRTUAL WORLDS | 2024年 / 16卷 / 02期
关键词
media space; video games; bookishness; interactivity; play; Lothar Meggendorfer;
D O I
10.1386/jgvw_00099_1
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Interactive toy books are subsets of a large set of bookish media. They can be seen as complex multimodal media that combine visual cues such as illustrations, language cue, and interaction. In this article, I discuss how movable toy books link space and interactivity to create a specific reading or playing experience. Learning more about such books helps us not only to understand historical media, but it also ultimately throws light on what play is and how other playful media function. In light of recent developments, I briefly discuss recent remediations of interactive toy book in digital games, an example of which is the 2011 movie tie in game Winnie the Pooh, towards the end of this article.
引用
收藏
页码:201 / 217
页数:17
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