Clothing Sounds in Games: Generation Procedure and Impact on Player Experience

被引:0
|
作者
Krekhov, Andrey [1 ]
Emmerich, Katharina [1 ]
Demay, Laurent [1 ]
Krueger, Jens [1 ]
机构
[1] Univ Duisburg Essen, Comp Graph & Visualizat Grp, Duisburg, Germany
关键词
sound design; digital games; sound perception; player experience; MUSIC;
D O I
10.1145/3679318.3685378
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Plausible soundscapes positively contribute to the overall player experience. They consist of several little details, such as footsteps or the breathing sounds of the avatar. Our work contributes to the quality of such soundscapes by adding noises coming from avatar clothing. This element was previously ignored in research and games due to implementation complexity and the unknown cost-benefit tradeoff regarding player experience. We address both issues: Firstly, we introduce a sample-based generation method to enable and facilitate the creation of clothing noises for researchers and practitioners. Secondly, we present a study (N = 54) investigating the impact of clothing sounds on the player experience using two testbed games. Our results expose that clothing sounds are too subtle to alter the experience significantly but become appreciated once players are aware of their presence. Hence, we see opportunities for follow-up research on how clothing noises can be used as a meaningful in-game mechanic.
引用
收藏
页数:16
相关论文
共 50 条
  • [21] Narrative Structure and Player Experience in Role-Playing Games
    Moser, Christopher
    Fang, Xiaowen
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2015, 31 (02) : 146 - 156
  • [22] Mobile Player Experience Evaluation in RA Geolocalized Serious Games
    Gonzalez-Gonzalez, Carina S.
    Fardoun, Habib M.
    Armas, Belen
    Alghamdi, Abdullah S. AL-Malaise
    SOCIAL COMPUTING AND SOCIAL MEDIA, SCSM 2016, 2016, 9742 : 347 - 354
  • [23] Player experience and deceptive expectations of difficulty adaptation in digital games
    Denisova, Alena
    Cairns, Paul
    ENTERTAINMENT COMPUTING, 2019, 29 : 56 - 68
  • [24] Peak-End Effects on Player Experience in Casual Games
    Gutwin, Carl
    Rooke, Christianne
    Cockburn, Andy
    Mandryk, Regan L.
    Lafreniere, Benjamin
    34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2016, : 5608 - 5619
  • [25] Evaluating player experience for children's outdoor pervasive games
    Soute, Iris
    Bakker, Saskia
    Magielse, Remco
    Markopoulos, Panos
    ENTERTAINMENT COMPUTING, 2013, 4 (01) : 25 - 38
  • [26] Exploration of Novelty as Part of the Player Experience of Need Satisfaction in Games
    Kosa, Mehmet
    Uysal, Ahmet
    INTERACTING WITH COMPUTERS, 2024,
  • [27] Difficulty in Video Games: Understanding the Effects of Dynamic Difficulty Adjustment in Video Games on Player Experience
    Ang, Dennis
    PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON CREATIVITY AND COGNITION (C&C 2017), 2017, : 544 - 550
  • [28] Investigating Uncertainty in Digital Games and its Impact on Player Immersion
    Kumari, Shringi
    Power, Christopher
    Cairns, Paul
    EXTENDED ABSTRACTS PUBLICATION OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY'17 EXTENDED ABSTRACTS), 2017, : 503 - 509
  • [29] Playability and Player Experience in Digital Games for Elderly: A Systematic Literature Review
    Rienzo, Antonio
    Cubillos, Claudio
    SENSORS, 2020, 20 (14) : 1 - 23
  • [30] Investigating the Design and Evaluation of Educational Games Under the Perspective of Player Experience
    dos Santos, Alysson Diniz
    Strada, Francesco
    Bottino, Andrea
    GAMES AND LEARNING ALLIANCE, GALA 2017, 2017, 10653 : 218 - 227