The gamification of citizenship

被引:0
|
作者
Mills, Sarah [1 ]
机构
[1] Loughborough Univ, Dept Geog & Environm, Epinal Way, Loughborough LE11 3TU, Leics, England
关键词
Gamification; citizenship; volunteering; digital rewards; gambling style systems; POLITICS; LIFE;
D O I
10.1080/14702541.2025.2454033
中图分类号
P9 [自然地理学]; K9 [地理];
学科分类号
0705 ; 070501 ;
摘要
This paper outlines the 'gamification of citizenship' through a focus on digital rewards, participation and volunteering. In recent years, a proliferation of mobile apps have incentivised behaviour change in various contexts such as health and sustainability. The growth of 'gamification' (using elements of game design in non-gaming contexts) in these popular mobile apps is now making 'good citizenship' a game to play, with real prizes to be won. A range of apps tackle urgent social and economic issues, such as 'gamifying' reducing household energy use to tackle the energy crisis, or to reward volunteering. This paper discusses the wider implications of this new trend for debates on citizenship and raises important questions about the use of gambling style techniques within apps for 'social good'.
引用
收藏
页数:8
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