共 50 条
- [22] Broadening Participation in Adult Education: A Literature Review of Computer Science Education PROCEEDINGS OF THE 55TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, SIGCSE 2024, VOL. 1, 2024, : 11 - 17
- [23] Smartphone Usage in Science Education: A Systematic Literature Review EDUCATION SCIENCES, 2023, 13 (04):
- [25] Gamification in Science Education. A Systematic Review of the Literature EDUCATION SCIENCES, 2021, 11 (01): : 1 - 36
- [27] Quantitative Evaluation of Using Large Language Models and Retrieval-Augmented Generation in Computer Science Education PROCEEDINGS OF THE 56TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, SIGCSE TS 2025, VOL 2, 2025, : 1183 - 1189
- [28] Quantitative Evaluation of Using Large Language Models and Retrieval-Augmented Generation in Computer Science Education PROCEEDINGS OF THE 56TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, SIGCSE TS 2025, VOL 1, 2025, : 1183 - 1189
- [30] English Language Learners in Computer Science Education: A Scoping Review PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, 2022, : 57 - 63