Cognitive profiling of internet gaming disorder: distinguishing factors between problematic, recreational, and non-gaming individuals

被引:0
|
作者
Maleki, Fahime [1 ,2 ]
Shakiba, Shima [2 ]
Dolatshahi, Behrooz [2 ]
Yoosefi, Afsane [2 ]
Jamialahmadi, Shadan [2 ]
机构
[1] Univ Social Welf & Rehabil Sci, Subst Abuse & Dependence Res Ctr, Tehran, Iran
[2] Univ Social Welf & Rehabil Sci, Dept Clin Psychol, Tehran, Iran
关键词
Attentional bias; Coping strategies; Gaming-related cognition; Inhibitory control; Internet gaming disorder; RESPONSE-INHIBITION; ATTENTIONAL BIAS; BRAIN ACTIVATION; ADOLESCENTS; VALIDATION; STUDENTS; DISPLAY; PLAYERS; GENDER; HEALTH;
D O I
10.1007/s12144-024-07140-9
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Excessive internet gaming can lead to the development of internet gaming disorder (IGD) in some individuals, while others who engage in regular gaming do not exhibit the disorder. This study aimed to investigate cognitive factors in individuals with internet gaming disorder compared to recreational game users (RGU) and nonusers (NU). Ninety volunteers were categorized into three groups based on diagnostic interviews and the Internet Gaming Disorder Scale-9. Participants completed assessments of gaming-related cognitions using the Internet Gaming Cognition Scale (IGCS), inhibitory control over gaming stimuli using a Go/NoGo task, attentional bias towards gaming stimuli using a Stroop task, and coping strategies using the Brief-COPE. Results showed that individuals with IGD differed significantly from RGU and NU groups in gaming-related cognitions, inhibitory control specifically over gaming stimuli, attentional bias towards gaming stimuli, and use of active coping strategies. There were no differences in inhibitory control or attentional bias between the groups when assessed using non-gaming stimuli, indicating these deficits are specific to gaming-related cues. There were no differences between the RGU and NU groups. The findings suggest that playing games does not inherently result in loss of control or negative consequences for everyone. Additionally, there are cognitive function differences between individuals with IGD and those who engage in healthy recreational gaming. Understanding these cognitive factors, such as the maladaptive cognitions, gaming-specific deficits in inhibitory control, and attentional bias, can inform more effective treatments and preventive interventions for IGD.
引用
收藏
页码:37154 / 37166
页数:13
相关论文
共 50 条
  • [41] A preliminary study of disrupted functional network in individuals with Internet gaming disorder: Evidence from the comparison with recreational game users
    Chen, Shuaiyu
    Li, Hui
    Wang, Lingxiao
    Du, Xiaoxia
    Dong, Guang-Heng
    ADDICTIVE BEHAVIORS, 2020, 102
  • [42] Dysfunctional cognitive control and reward processing in adolescents with Internet gaming disorder
    Li, Qi
    Wang, Yong
    Yang, Zhong
    Dai, Weine
    Zheng, Ya
    Sun, Yuwei
    Liu, Xun
    PSYCHOPHYSIOLOGY, 2020, 57 (02)
  • [43] Problematic Internet Use and Gaming Disorder: Mental Illnesses for the 21st Century
    Tam, Philip G.
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2019, 8 : 9 - 9
  • [44] Neurophysiological and Cognitive Correlates of Error Processing Deficits in Internet Gaming Disorder
    Park, Minkyung
    Jung, Myung Hun
    Lee, Jiyoon
    Choi, A. Ruem
    Chung, Sun Ju
    Kim, Bomi
    Kim, Dai Jin
    Choi, Jung-Seok
    CEREBRAL CORTEX, 2020, 30 (09) : 4914 - 4921
  • [45] Reduced fiber integrity and cognitive control in adolescents with internet gaming disorder
    Xing, Lihong
    Yuan, Kai
    Bi, Yanzhi
    Yin, Junsen
    Cai, Chenxi
    Feng, Dan
    Li, Yangding
    Song, Min
    Wang, Hongmei
    Yu, Dahua
    Xue, Ting
    Jin, Chenwang
    Qin, Wei
    Tian, Jie
    BRAIN RESEARCH, 2014, 1586 : 109 - 117
  • [46] Identification of Avatar Mediates the Associations Between Motivations of Gaming and Internet Gaming Disorder Among the Malaysian Youth
    Soo Ting T’ng
    Kee Pau
    International Journal of Mental Health and Addiction, 2021, 19 : 1346 - 1361
  • [47] A systematic review of metacognitions in Internet Gaming Disorder and problematic Internet, smartphone and social networking sites use
    Casale, Silvia
    Musico, Alessia
    Spada, Marcantonio M.
    CLINICAL PSYCHOLOGY & PSYCHOTHERAPY, 2021, 28 (06) : 1494 - 1508
  • [48] Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players
    Wischert-Zielke, Moritz
    Barke, Antonia
    SCIENTIFIC REPORTS, 2023, 13 (01)
  • [49] Gender differences in the relationship between depression and internet gaming disorder
    Kim, Dai-Jin
    Cho, Hyun
    JOURNAL OF BEHAVIORAL ADDICTIONS, 2019, 8 : 183 - 183
  • [50] Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players
    Moritz Wischert-Zielke
    Antonia Barke
    Scientific Reports, 13