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Promoting Family Play through Asymmetric Game Design
被引:0
|
作者
:
Pais P.
论文数:
0
引用数:
0
h-index:
0
机构:
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
Pais P.
[
1
]
Gonçalves D.
论文数:
0
引用数:
0
h-index:
0
机构:
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
Gonçalves D.
[
1
]
Gerling K.
论文数:
0
引用数:
0
h-index:
0
机构:
Karlsruhe Institute of Technology (KIT), Karlsruhe
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
Gerling K.
[
2
]
Romão T.
论文数:
0
引用数:
0
h-index:
0
机构:
NOVA LINCS, Faculdade de Ciências e Tecnologia, Universidade NOVA de Lisboa, Caparica
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
Romão T.
[
3
]
Guerreiro T.
论文数:
0
引用数:
0
h-index:
0
机构:
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
Guerreiro T.
[
1
]
Rodrigues A.
论文数:
0
引用数:
0
h-index:
0
机构:
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
Rodrigues A.
[
1
]
机构
:
[1]
LASIGE, Faculdade de Ciências, Universidade de Lisboa, Lisboa
[2]
Karlsruhe Institute of Technology (KIT), Karlsruhe
[3]
NOVA LINCS, Faculdade de Ciências e Tecnologia, Universidade NOVA de Lisboa, Caparica
来源
:
Proceedings of the ACM on Human-Computer Interaction
|
2024年
/ 8卷
/ CSCW1期
关键词
:
Asymmetry;
Family Play;
Games Research;
HCI;
Intergenerational Gaming;
D O I
:
10.1145/3637392
中图分类号
:
学科分类号
:
摘要
:
For families, where abilities, motivations, and availability vary widely, opportunities for intergenerational play are limited. Designing games that cater to these diferences remains an open challenge. In this paper, we frst identify barriers related with time and expertise. Next, we propose asymmetric game design and asynchronous play to reconcile children's and adults' requirements; and interdependent gameplay mechanics to foster real-world interactions. Following this approach, we designed a testbed game and conducted a mixed-methods remote study with six pairs of adult-child family members. Our results showcase how asymmetric, asynchronous experiences can be leveraged to create novel gaming experiences that meet the requirements of family play. We discuss how interdependent progress can be designed to promote real-world interactions, creating pervasive conversational topics that permeate the family routine. © 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
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