共 50 条
- [32] Sequential Instance-Based Learning for planning in the context of an imperfect information game CASE-BASED REASONING RESEARCH AND DEVELOPMENT, PROCEEDINGS, 2001, 2080 : 483 - 501
- [33] An Approach to the Development of a Game Agent based on SOM and Reinforcement Learning PROCEEDINGS 2016 5TH IIAI INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS IIAI-AAI 2016, 2016, : 669 - 674
- [35] Learning from Learners: Adapting Reinforcement Learning Agents to be Competitive in a Card Game 2020 25TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR), 2021, : 2716 - 2723
- [36] An Obstacle Avoidance Method Using Asynchronous Policy-based Deep Reinforcement Learning with Discrete Action 2022 34TH CHINESE CONTROL AND DECISION CONFERENCE, CCDC, 2022, : 6235 - 6241
- [37] P-CARD: Policy-based Contextual Awareness Realization for Disasters 43RD HAWAII INTERNATIONAL CONFERENCE ON SYSTEMS SCIENCES VOLS 1-5 (HICSS 2010), 2010, : 584 - +
- [39] Model-based reinforcement learning for a multi-player card game with partial observability 2005 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, Proceedings, 2005, : 467 - 470