Fast collision detection between complex solids using rasterizing graphics hardware

被引:0
|
作者
Univ of Aizu, Aizu-Wakamatsu, Japan [1 ]
机构
来源
Visual Comput | / 9卷 / 497-511期
关键词
D O I
暂无
中图分类号
学科分类号
摘要
26
引用
收藏
相关论文
共 50 条
  • [41] Fast simulation of atomic-force-microscope imaging of atomic and polygonal surfaces using graphics hardware
    Varadhan, G
    Robinett, W
    Erie, D
    Taylor, RM
    VISUALIZATION AND DATA ANALYSIS 2002, 2002, 4665 : 116 - 124
  • [42] Towards Chip-on-Chip Neuroscience: Fast Mining of Neuronal Spike Streams Using Graphics Hardware
    Cao, Yong
    Patnaik, Debprakash
    Ponce, Sean
    Archuleta, Jeremy
    Butler, Patrick
    Feng, Wu-chun
    Ramakrishnan, Naren
    PROCEEDINGS OF THE 2010 COMPUTING FRONTIERS CONFERENCE (CF 2010), 2010, : 1 - 10
  • [43] Fast motion detection from airborne videos using graphics processing unit
    Liu, Kui
    Ma, Ben
    Du, Qian
    Chen, Genshe
    JOURNAL OF APPLIED REMOTE SENSING, 2012, 6
  • [44] Expression and motion control of hair using fast collision detection methods
    Ando, M
    Morishima, S
    IMAGE ANALYSIS APPLICATIONS AND COMPUTER GRAPHICS, 1995, 1024 : 463 - 470
  • [45] Fast Collision Detection for Deformable Models using Representative-Triangles
    Curtis, Sean
    Tamstorf, Rasmus
    Manocha, Dinesh
    I3D 2008: SYMPOSIUM ON INTERACTIVE 3D GRAPHICS AND GAMES, PROCEEDINGS, 2008, : 61 - 69
  • [46] A graphics hardware implementation of the generalized hough transform for fast object recognition, scale, and 3D pose detection
    Strzodka, R
    Ihrke, I
    Magnor, M
    12TH INTERNATIONAL CONFERENCE ON IMAGE ANALYSIS AND PROCESSING, PROCEEDINGS, 2003, : 188 - 193
  • [47] Fast detection of collision between two convex objects during path planning
    Ren, S.J.
    Meng, Q.X.
    Yang, S.S.
    Harbin Gongye Daxue Xuebao/Journal of Harbin Institute of Technology, 2001, 33 (02): : 252 - 254
  • [48] A Fast Parallel Collision Detection Algorithm Between Deformable Object and Rigid Body
    Tan, Rui-Pu
    Zhao, Wei
    2015 INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING AND INFORMATION SYSTEM (SEIS 2015), 2015, : 355 - 360
  • [49] A minimized hardware architecture of fast Phong shader using Taylor series approximation in 3D graphics
    Shin, HC
    Lee, JA
    Kim, LS
    INTERNATIONAL CONFERENCE ON COMPUTER DESIGN: VLSI IN COMPUTERS AND PROCESSORS, PROCEEDINGS, 1998, : 286 - 291
  • [50] Fast 2-D/3-D registration using a laptop PC with commodity graphics hardware
    Ino, F.
    Gomita, J.
    Kawasaki, Y.
    Hagihara, K.
    INTERNATIONAL JOURNAL OF COMPUTER ASSISTED RADIOLOGY AND SURGERY, 2006, 1 : 53 - 54