共 50 条
- [31] Introduction to Government Innovation in the Digital Age Minitrack PROCEEDINGS OF THE 52ND ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2019, : 3107 - 3108
- [32] Introduction to the Minitrack on Digital Innovation, Transformation, and Entrepreneurship Proceedings of the Annual Hawaii International Conference on System Sciences, 2024, : 6169 - 6170
- [33] Introduction to the Serious Games, Gamification and Innovation Minitrack PROCEEDINGS OF THE 49TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS 2016), 2016, : 816 - 816
- [34] Introduction to the Minitrack on Digital Innovation, Transformation, and Entrepreneurship Proceedings of the Annual Hawaii International Conference on System Sciences, 2022, 2022-January : 6361 - 6362
- [35] Introduction to the Serious Games, Gamification and Innovation Minitrack PROCEEDINGS OF THE 50TH ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2017, : 724 - 724
- [36] Introduction to Agile and Lean: Organizations, Products, and Development Minitrack PROCEEDINGS OF THE 51ST ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), 2018, : 5423 - 5424
- [37] Creativity and innovation in organizations: psychological considerations CLINICA TERAPEUTICA, 2020, 171 (03): : 222 - 225
- [38] Creating conditions for creativity and innovation in organizations PROCEEDINGS OF THE 2000 IEEE INTERNATIONAL CONFERENCE ON MANAGEMENT OF INNOVATION AND TECHNOLOGY, VOLS 1 AND 2: MANAGEMENT IN THE 21ST CENTURY, 2000, : 276 - 282
- [39] Introduction to Intentional Forgetting in Organizations and Information Systems Minitrack PROCEEDINGS OF THE 52ND ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, 2019, : 5465 - 5466
- [40] Innovation, creativity, and discovery in modern organizations ACADEMY OF MANAGEMENT REVIEW, 2004, 29 (02): : 301 - 303