Edge computing in Internet of Vehicles: A federated learning method based on Stackelberg dynamic game

被引:0
|
作者
Kang, Hong-Shen [1 ]
Chai, Zheng-Yi [1 ,2 ]
Li, Ya-Lun [3 ]
Huang, Hao [1 ]
Zhao, Ying-Jie [1 ]
机构
[1] Tiangong Univ, Sch Comp Sci & Technol, Tianjin 300387, Peoples R China
[2] Quanzhou Vocat & Tech Univ, Quanzhou 362268, Fujian, Peoples R China
[3] Tiangong Univ, Sch Elect & Informat Engn, Tianjin 300387, Peoples R China
基金
中国国家自然科学基金;
关键词
Mobile edge computing; Internet of Vehicle; Stackelberg game; Federal learning; Incentive mechanism;
D O I
10.1016/j.ins.2024.121452
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
With the development of Intelligent Transportation Systems (ITS), data on the Internet of Vehicles (IoV) is increasing day by day. To alleviate computing pressure in IoV, Vehicle Edge Computing (VEC) is being widely used as a new computing paradigm. Moreover, to address the serious problem of privacy leakage in VEC, Federated Learning (FL) is increasingly considered for analyzing big data in VEC. However, in actual VEC, problems such as data heterogeneity and poor training often occur. To address this set of problems, we introduce a two-stage Stackelberg game structure for FL training, choosing the Cloud Server (CS) as the leader and the Roadside Unit (RSU) as the follower. Then, we define the utility functions of CS and RSU and obtain the optimal reward rate and local accuracy for each iteration. To address the problem of inefficiency during learning process, we separate high-dimensional data features into global features and personalized features based on feature separation, and use them to capture historical information. Next, vehicle federated learning with historical information based on dynamic Stackelberg game (VFLHI-DSG) was proposed. Finally, we conducted a comprehensive comparative experiment, results show that VFLHI-DSG has excellent performance in different scenarios.
引用
收藏
页数:16
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