Modelling for a federated peer-to-peer MMOG architecture

被引:0
|
作者
Wu, Z.D. [1 ]
机构
[1] School of Information Technology, Bond University, Gold Coast, QLD 4229, Australia
关键词
Computer architecture - Network architecture - Distributed computer systems - Interactive computer graphics - Cost functions - Peer to peer networks - Social networking (online) - Queueing theory;
D O I
10.1080/1206212X.2008.11441910
中图分类号
学科分类号
摘要
In this paper we propose a methodology, in which analytical models are presented so as to abstract the characteristics of massive multiplayer online games (MMOGs). By using these models, the system performance can be evaluated in terms of two performance metrics: (i) the cost of resources consumed by a targeted game system during its game-play; (ii) the system delay and consistency loss rate. Specifically, we can investigate the impact of various factors, such as game types, the number of players, the intensity of players or NPCs interaction, the number of regions in a game-world, avatar region-transition rate and network configuration, on the system performance. In this study, a number of resource-cost functions are also defined, which map the system resource consumed to the cost during a game-play. In addition, an approach for evaluating the system delay and consistency loss is proposed. We choose the federated peer-to-peer architecture as a target for this study, because it is a typical and potential architecture proposed recently and attracting more attention. Finally, we demonstrate numerical examples for the system performance evaluation.
引用
收藏
页码:309 / 318
相关论文
共 50 条
  • [41] A peer-to-peer service architecture for the Smart Grid
    Campos, Filipe
    Matos, Miguel
    Pereira, Jose
    Rua, David
    14-TH IEEE INTERNATIONAL CONFERENCE ON PEER-TO-PEER COMPUTING (P2P), 2014,
  • [42] A Cactus Service Architecture based on Peer-to-Peer
    Tan, Yubo
    Yin, Hui
    Qin, Jie
    Wang, Ke
    2008 IEEE INTERNATIONAL SYMPOSIUM ON IT IN MEDICINE AND EDUCATION, VOLS 1 AND 2, PROCEEDINGS, 2008, : 956 - 959
  • [43] Architecture for a peer-to-peer network with IP multicasting
    Oh-ishi, T
    Sakai, K
    Matsumura, H
    Kurokawa, A
    18TH INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS, VOL 2 (REGULAR PAPERS), PROCEEDINGS, 2004, : 196 - 199
  • [44] A Peer-to-Peer Architecture for Live Streaming with DRM
    Lan, Xuguang
    Xue, Jianru
    Tian, Lihua
    Hu, Wei
    Xu, Tao
    Zheng, Nanning
    2009 6TH IEEE CONSUMER COMMUNICATIONS AND NETWORKING CONFERENCE, VOLS 1 AND 2, 2009, : 1222 - 1226
  • [45] Scalable peer-to-peer networking architecture: DIVINE
    Wong, William Hak-Lim
    Ng, Joseph Kee-Yin
    SOFTWARE-PRACTICE & EXPERIENCE, 2006, 36 (13): : 1467 - 1487
  • [46] Collaborative IoT learning with secure peer-to-peer federated approach
    Hijazi, Neveen Mohammad
    Aloqaily, Moayad
    Guizani, Mohsen
    COMPUTER COMMUNICATIONS, 2024, 228
  • [47] A hybrid keyword search across peer-to-peer federated databases
    Kim, J
    Fox, G
    ADBIS' 04: EIGHTH EAST-EUROPEAN CONFERENCE ON ADVANCES IN DATABASES AND INFORMATION SYSTEMS, PROCEEDINGS, 2004, : 160 - 172
  • [48] Epidemiological modelling of peer-to-peer viruses and pollution
    Thommes, Richard
    Coates, Mark
    25TH IEEE INTERNATIONAL CONFERENCE ON COMPUTER COMMUNICATIONS, VOLS 1-7, PROCEEDINGS IEEE INFOCOM 2006, 2006, : 181 - 192
  • [49] Peer-to-Peer Variational Federated Learning Over Arbitrary Graphs
    Wang X.
    Lalitha A.
    Javidi T.
    Koushanfar F.
    IEEE Journal on Selected Areas in Information Theory, 2022, 3 (02): : 172 - 182
  • [50] A distributed authentication platform architecture for peer-to-peer applications
    Sagara, K
    Nishiki, K
    Koizumi, M
    IEICE TRANSACTIONS ON COMMUNICATIONS, 2005, E88B (03) : 865 - 872