Exergaming: A future of mixing entertainment and exercise assisted by mixed reality agents

被引:0
|
作者
Görgü L. [1 ]
Campbell A. [1 ]
Dragone M. [1 ]
O'Hare G.M.P. [1 ]
机构
[1] CLARITY Centre for Sensor Web Technology, University College Dublin, Belfield
来源
Computers in Entertainment | 2010年 / 8卷 / 04期
关键词
Exergaming; Games for health; Mixed reality; Serious games;
D O I
10.1145/1921141.1921147
中图分类号
学科分类号
摘要
The importance of mixing entertainment and exercise assisted by mixed reality agents is discussed. The beginning of this new active world in the public imagination started with the Wii from Nintendo, probably the most well known commercial example of exer-gaming platform providing a series of games, such as golf, dance and football. Already Smart Phones, Apple's iPhone and Android-powered devices have exer-gaming applications using the camera's on these devices to give a window into a AR world. Programming for exer-gaming takes on two forms, one development of the back end software to develop rich immersive augmented reality program and the front end for the user to interact and in effect program the game they wish to play. It aims to allow a player to use their own body as an interaction interface for the game instead of a virtual avatar. This can allow a player to exercise in more natural way and combine it with the player's other daily activities which can consequently improve the associated health benefits.
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