Mixed reality in education, entertainment, and training

被引:168
|
作者
Hughes, CE [1 ]
Stapleton, CB [1 ]
Hughes, DE [1 ]
Smith, EM [1 ]
机构
[1] Univ Cent Florida, Orlando, FL 32816 USA
关键词
D O I
10.1109/MCG.2005.139
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A mixed reality (MR) experience is one where the user is placed in an interactive setting that is either real with virtual asset augmentation or virtual with real-world augmentation. The MR for Military Operations in Urban Terrain is installed at the US Army's Research Development and Engineering Command. The application focuses on an extreme and complex layered representation of combat reality using all the simulation domain. Another application is the sea creatures experience in Orlando Science Center's DinoDigs exhibition hall which presents fossils of marine repltiles in fish in an elegant, unclattered environment. MR's success will come about not only by advancing technological capabilities but also by creative possibilities.
引用
收藏
页码:24 / 30
页数:7
相关论文
共 50 条
  • [1] Applying mixed reality to entertainment
    Stapleton, C
    Hughes, C
    Moshell, M
    Micikevicius, P
    Altman, M
    COMPUTER, 2002, 35 (12) : 122 - 124
  • [2] FlatWorld: A mixed reality environment for education and training
    Pair, J
    Piepol, D
    6TH WORLD MULTICONFERENCE ON SYSTEMICS, CYBERNETICS AND INFORMATICS, VOL XII, PROCEEDINGS: INDUSTRIAL SYSTEMS AND ENGINEERING II, 2002, : 480 - 484
  • [3] MIXED FANTASY: Exhibition of entertainment research for mixed reality
    Stapleton, CB
    Hughes, CE
    Moshell, JM
    SECOND IEEE AND ACM INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, PROCEEDINGS, 2003, : 354 - 355
  • [4] Voxelvideos for Entertainment, Education, and Training
    Regenbrecht, Holger
    Ott, Claudia
    Park, Noel
    Duncan, Stuart
    Collins, Jonny
    IEEE ACCESS, 2021, 9 (09) : 68185 - 68196
  • [5] SOCIAL AND PHYSICAL INTERACTIVE PARADIGMS FOR MIXED REALITY ENTERTAINMENT
    Cheok, Adrian David
    Li, Cheng Chen
    Nguyen, Ta Huynh Duy
    Qui, Tran Cong Thien
    Lee, Shan-Ping
    Liu, Wei
    Teh, Keng Soon
    Diaz, Diego
    Boj, Clara
    PROCEEDINGS OF CGAMES'2005 - 7TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: ARTIFICIAL INTELLIGENCE, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES, 2005, : 8 - 15
  • [6] What Is Your Reality? Virtual, Augmented, and Mixed Reality in Plastic Surgery Training, Education, and Practice
    Lee, Gordon K.
    Moshrefi, Shawn
    Fuertes, Victor
    Veeravagu, Laksman
    Nazerali, Rahim
    Lin, Samuel J.
    PLASTIC AND RECONSTRUCTIVE SURGERY, 2021, 147 (02) : 505 - 511
  • [7] Virtual Reality Audio Game for Entertainment and Sound Localization Training
    Gilberto, Lucas g.
    Bermejo, F. E. R. N. A. N. D. O. RAuL
    Tommasini, FABIaN C.
    Bauza, C. R. I. S. T. I. A. N. GARCiA
    ACM TRANSACTIONS ON APPLIED PERCEPTION, 2024, 22 (01)
  • [8] Mixed Reality Learning Spaces for Collaborative Experimentation: A Challenge for Engineering Education and Training
    Mueller, Dieter
    Bruns, F. Wilhelm
    Erbe, Heinz-Hermann
    Robben, Bernd
    Yoo, Yong-Ho
    INTERNATIONAL JOURNAL OF ONLINE ENGINEERING, 2007, 3 (04) : 15 - 19
  • [9] Mixed Reality in Art Education
    Baeck, Regina
    Plecher, David A.
    Wenrich, Rainer
    Dorner, Birgit
    Klinker, Gudrun
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1583 - 1587
  • [10] Virtual Reality for Safety, Entertainment or Education: The Mars Mission Test
    Schlacht, Irene Lia
    Del Mastro, Antonio
    Nazir, Salman
    ADVANCES IN APPLIED DIGITAL HUMAN MODELING AND SIMULATION, 2017, 481 : 75 - 83