共 50 条
- [41] Benchmarking Real-Time Reinforcement Learning NEURIPS 2021 WORKSHOP ON PRE-REGISTRATION IN MACHINE LEARNING, VOL 181, 2021, 181 : 26 - 41
- [42] Programmatic Strategies for Real-Time Strategy Games THIRTY-FIFTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, THIRTY-THIRD CONFERENCE ON INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE AND THE ELEVENTH SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2021, 35 : 381 - 389
- [43] Opponent modeling in real-time strategy games GAME-ON 2007: 8TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2007, : 61 - 68
- [44] Dynamic Formations in Real-Time Strategy Games 2008 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND GAMES, 2008, : 47 - 54
- [46] An abstract model for real-time strategy games PROCEEDINGS OF CGAMES'2007: 11TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES, 2007, 2007, : 61 - 65
- [47] PATH CACHING IN REAL-TIME STRATEGY GAMES PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015, 2015, : 147 - 154
- [50] Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL 20TH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2007, : 1041 - 1046