Flat blocking multi-resolution direct volume rendering

被引:0
|
作者
Jiang, Li [1 ]
Liang, Chao [1 ]
Liang, Ronghua [1 ]
Xu, Bing [1 ]
Wu, Fuli [1 ]
机构
[1] College of Computer Science and Technology, Zhejiang University of Technology, Hangzhou 310023, China
来源
关键词
Image enhancement - Volume rendering - Efficiency - Volumetric analysis;
D O I
暂无
中图分类号
学科分类号
摘要
Through GPU-based direct volume rendering is the standard volume rendering method, it is hardly for it to render the large-scale volumetric data in real-time. And it is an important issue to utilize multi-resolution idea for improving the efficiency of volume rendering. However, most of them are related to the hierarchical multi-resolution representation, which employ the octree data structure to block the original volume data recursively, and it can not explore the interest region with large variation among the scalar values in such region. This paper proposes a novel method, which uses the flat blocking schema to block the original volume data, after determining the level of detail (LOD) of every block adaptively by the user predefinition, the flat multi-resolution blocking representation is established. When rendering, the re-sampling and ray composition will be operated by applying the corresponding adaptive ray casting algorithm. The experiments implemented on GPU demonstrate that our approach can improve the rendering efficiency with a higher quality image than previous methods. © 2010 Binary Information Press.
引用
收藏
页码:1391 / 1400
相关论文
共 50 条
  • [31] P-quadtrees: A point and polygon hybrid multi-resolution rendering approach
    Ji, JF
    Li, S
    Liu, XH
    Wu, EH
    COMPUTER GRAPHICS INTERNATIONAL, PROCEEDINGS, 2004, : 382 - 385
  • [32] Adaptive real-time interactive rendering of gigantic multi-resolution models
    Li, Rui
    SIGGRAPH ASIA 2022 POSTERS, SA 2022, 2022,
  • [33] Specification of multi-resolution modeling space for multi-resolution system simulation
    Hong, Su-Youn
    Kim, Tag Gon
    SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL, 2013, 89 (01): : 28 - 40
  • [34] Efficient rendering of high-detailed objects using a reduced multi-resolution hierarchy
    Hoist, Mathias
    Schumann, Heidrun
    GRAPP 2006: PROCEEDINGS OF THE FIRST INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, 2006, : 3 - +
  • [35] Painterly rendering designed for impressionist-art representation with multi-resolution color matching
    Kawashima, T
    Kimura, M
    Nakamura, T
    Itoh, H
    He, LF
    PROCEEDINGS OF THE SEVENTH IASTED INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND IMAGING, 2004, : 118 - 123
  • [36] Multi-Resolution 3D Rendering for High-Performance Web AR
    Boutsi, Argyro-Maria
    Ioannidis, Charalabos
    Verykokou, Styliani
    SENSORS, 2023, 23 (15)
  • [37] Upsampling Technique in Multi-resolution Texture Mapping for Real-Time Terrain Rendering
    Tian, Dong
    Zheng, Xin
    Ruan, Tong
    2008 INTERNATIONAL SYMPOSIUM ON INTELLIGENT INFORMATION TECHNOLOGY APPLICATION, VOL I, PROCEEDINGS, 2008, : 899 - +
  • [38] Efficient rendering of high-detailed objects using a reduced multi-resolution hierarchy
    Holst, Mathias
    Schumann, Heidrun
    ADVANCES IN COMPUTER GRAPHICS AND COMPUTER VISION, 2007, 4 : 31 - +
  • [39] Real-Time Rendering of Dynamic Clouds Using Multi-Resolution Adaptive Grids
    范晓磊
    张立民
    钟兆根
    Transactions of Nanjing University of Aeronautics and Astronautics, 2015, 32 (04) : 428 - 437
  • [40] Multi-Resolution Deblurring
    McLaughlin, Michael J.
    Lin, En-Ui
    Ezekiel, Soundararajan
    Blasch, Erik
    Bubalo, Adnan
    Cornacchia, Maria
    Alford, Mark
    Thomas, Millicent
    2014 IEEE APPLIED IMAGERY PATTERN RECOGNITION WORKSHOP (AIPR), 2014,