3D scene graph representation and application for intelligent indoor spaces

被引:0
|
作者
Tang, Shengjun [1 ,2 ]
Du, Siqi [2 ]
Wang, Weixi [1 ,2 ]
Guo, Renzhong [1 ,2 ]
机构
[1] State Key Laboratory of Subtropical Building and Urban Science, Shenzhen University, Shenzhen,518061, China
[2] School of Architecture and Urban Planning, Shenzhen University, Shenzhen,518061, China
关键词
D O I
10.11947/j.AGCS.2024.20230482
中图分类号
学科分类号
摘要
Existing methods for indoor 3D scene representation focus on object-oriented descriptions, with element representations limited to object-level semantic understanding. These methods lack the ability to express complex relational information within indoor scenes. Addressing the demands of intelligent indoor space tasks, there is a critical need for a structured model that can comprehensively and accurately describe the geometry, semantics, and relationships of indoor elements, while also supporting semantic retrieval and analytical reasoning. Based on the fundamental theory of 3D scene graphs, this paper innovatively proposes a 3D scene graph representation model tailored for intelligent indoor spaces. It systematically introduces the hierarchical organization, geometric representation, semantic description, and relational description methods of indoor 3D scene graphs. A conceptual model is established that uniformly describes the geometry, semantics, and relationships of indoor elements. Additionally, this graph model is compatible with existing 3D scene representation methods, ensuring good data compatibility. Finally, a comprehensive multi-level relational 3D scene graph model is constructed based on the publicly available IFC model. This model̓s application capabilities, potential, and limitations are systematically explored and analyzed through applications such as complex scene retrieval and topological analysis, in conjunction with large language models. The results demonstrate that the indoor 3D scene graph model possesses complex computation and analysis capabilities, can be directly integrated with large language models, and enables complex scene analysis applications through simple natural language prompts. © 2024 SinoMaps Press. All rights reserved.
引用
收藏
页码:1355 / 1370
相关论文
共 50 条
  • [41] Mosaic-based 3D scene representation and rendering
    Zhu, ZG
    Hanson, AR
    2005 INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP), VOLS 1-5, 2005, : 1209 - 1212
  • [42] Hierarchical Higher-order Regression Forest Fields: An Application to 3D Indoor Scene Labelling
    Pham, Trung T.
    Reid, Ian
    Latif, Yasir
    Gould, Stephen
    2015 IEEE INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV), 2015, : 2246 - 2254
  • [43] SceneGraphNet: Neural Message Passing for 3D Indoor Scene Augmentation
    Zhou, Yang
    While, Zachary
    Kalogerakis, Evangelos
    2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019), 2019, : 7383 - 7391
  • [44] Indoor Scene Understanding in 2.5/3D for Autonomous Agents: A Survey
    Naseer, Muzammal
    Khan, Salman
    Porikli, Fatih
    IEEE ACCESS, 2019, 7 : 1859 - 1887
  • [45] Extracting Plucker Line and Their Relations for 3D Reconstruction of Indoor Scene
    Sun, Huihui
    Yu, Xinguo
    Sun, Chao
    IMAGE AND VIDEO TECHNOLOGY (PSIVT 2017), 2018, 10799 : 396 - 409
  • [46] Indoor scene reconstruction from a sparse set of 3D shots
    Bobenrieth, Cedric
    Seo, Hyewon
    Habibi, Arash
    Cordier, Frederic
    CGI'17: PROCEEDINGS OF THE COMPUTER GRAPHICS INTERNATIONAL CONFERENCE, 2017,
  • [47] Indoor Scene Classification Using Combined 3D and Gist Featurese
    Swadzba, Agnes
    Wachsmuth, Sven
    COMPUTER VISION - ACCV 2010, PT II, 2011, 6493 : 201 - 215
  • [48] Pose-Guided 3D Human Generation in Indoor Scene
    Kim, Minseok
    Kang, Changwoo
    Park, Jeongin
    Joo, Kyungdon
    THIRTY-SEVENTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, VOL 37 NO 1, 2023, : 1133 - 1141
  • [49] Putting Humans in a Scene: Learning Affordance in 3D Indoor Environments
    Li, Xueting
    Liu, Sifei
    Kim, Kihwan
    Wang, Xiaolong
    Yang, Ming-Hsuan
    Kautz, Jan
    2019 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2019), 2019, : 12360 - 12368
  • [50] Semantic 3D indoor scene enhancement using guide words
    Zhang, Suiyun
    Han, Zhizhong
    Martin, Ralph R.
    Zhang, Hui
    VISUAL COMPUTER, 2017, 33 (6-8): : 925 - 935