A review of recent advances in 3D Gaussian Splatting for optimization and reconstruction

被引:0
|
作者
Luo, Jie [1 ]
Huang, Tianlun [1 ]
Wang, Weijun [1 ]
Feng, Wei [1 ]
机构
[1] Univ Chinese Acad Sci, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
3D Gaussian Splatting; Rendering; Novel view synthesis; Reconstruction; Computer graphics; 3D representations;
D O I
10.1016/j.imavis.2024.105304
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
3D Gaussian Splatting (3DGS) represents a significant breakthrough in computer graphics and vision, offering an explicit scene representation and novel view synthesis without the reliance on neural networks, unlike Neural Radiance Fields (NeRF). This paper provides a comprehensive survey of recent research on 3DGS optimization and reconstruction, with a particular focus on studies featuring published or forthcoming open- source code. In terms of optimization, the paper examines techniques such as compression, densification, splitting, anti-aliasing, and reflection enhancement. For reconstruction, it explores methods including surface mesh extraction, sparse-view object and scene reconstruction, large-scale scene reconstruction, and dynamic object and scene reconstruction. Through comparative analysis and case studies, the paper highlights the practical advantages of 3DGS and outlines future research directions, offering valuable insights for advancing the field.
引用
收藏
页数:15
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