DUX: A dataset of user interactions and user emotions

被引:1
|
作者
Leppich D. [1 ]
Bieber C. [1 ]
Proschek K. [1 ]
Harms P. [1 ]
Schubert U. [2 ]
机构
[1] Nuremberg Institute of Technology, OHM-UX, Nuremberg
[2] DATEV EG, User Experience & Touchpoint Design, Nuremberg
关键词
dataset; user emotions; user experience; user interactions;
D O I
10.1515/icom-2023-0014
中图分类号
学科分类号
摘要
User experience evaluation is becoming increasingly important, and so is emotion recognition. Recognizing users' emotions based on their interactions alone would not be intrusive to users and can be implemented in many applications. This is still an area of active research and requires data containing both the user interactions and the corresponding emotions. Currently, there is no public dataset for emotion recognition from keystroke, mouse and touchscreen dynamics. We have created such a dataset for keyboard and mouse interactions through a dedicated user study and made it publicly available for other researchers. This paper examines our study design and the process of creating the dataset. We conducted the study using a test application for travel expense reports with 50 participants. We want to be able to detect predominantly negative emotions, so we added emotional triggers to our test application. However, further research is needed to determine the relationship between user interactions and emotions. © 2023 the author(s), published by De Gruyter, Berlin/Boston.
引用
收藏
页码:101 / 123
页数:22
相关论文
共 50 条
  • [31] System Learning of User Interactions
    Kaschesky, Michael
    Bouchard, Guillaume
    Gamard, Stephane
    Gschwend, Adrian
    Furrer, Patrick
    Riedl, Reinhard
    AMCIS 2012 PROCEEDINGS, 2012,
  • [32] The ontology of internet user interactions
    Shires, J
    HUMAN PERSPECTIVES IN THE INTERNET SOCIETY: CULTURE, PSYCHOLOGY AND GENDER, 2004, 4 : 11 - 20
  • [33] The TUBS Road User Dataset: A New LiDAR Dataset and its Application to CNN-based Road User Classification for Automated Vehicles
    Plachetka, Christopher
    Rieken, Jens
    Maurer, Markus
    2018 21ST INTERNATIONAL CONFERENCE ON INTELLIGENT TRANSPORTATION SYSTEMS (ITSC), 2018, : 2623 - 2630
  • [34] User Interface and Architecture Adaption Based on Emotions and Behaviors
    Moghaddam, Mahyar T.
    Alipour, Mina
    Kjaergaard, Mikkel Baun
    2023 IEEE 20TH INTERNATIONAL CONFERENCE ON SOFTWARE ARCHITECTURE COMPANION, ICSA-C, 2023, : 101 - 105
  • [35] Topic clustering simulation of heterogeneous emotions in user comments
    Zhang, Shu-Tao
    Yang, Zhi-Qiang
    Su, Jian-Ning
    Zhou, Ai-Min
    Kongzhi yu Juece/Control and Decision, 2024, 39 (11): : 3645 - 3654
  • [36] Negative emotions boost user activity at BBC forum
    Chmiel, Anna
    Sobkowicz, Pawel
    Sienkiewicz, Julian
    Paltoglou, Georgios
    Buckley, Kevan
    Thelwall, Mike
    Holyst, Janusz A.
    PHYSICA A-STATISTICAL MECHANICS AND ITS APPLICATIONS, 2011, 390 (16) : 2936 - 2944
  • [37] Emotions matter: User empathy in the product development process
    Dandavate, U
    Sanders, EBN
    Stuart, S
    PROCEEDINGS OF THE HUMAN FACTORS AND ERGONOMICS SOCIETY - 40TH ANNUAL MEETING, VOLS 1 AND 2: HUMAN CENTERED TECHNOLOGY - KEY TO THE FUTURE, 1996, : 415 - 418
  • [38] Tag Your Emotions: A Novel Mobile User Interface for Annotating Images with Emotions
    Runge, Nina
    Hellmeier, Marius
    Wenig, Dirk
    Malaka, Rainer
    PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION WITH MOBILE DEVICES AND SERVICES (MOBILEHCI 2016), 2016, : 846 - 853
  • [39] Video on demand service based on the inference of emotions user
    Moncayo, Luis Alejandro Solarte
    Barragan, Mauricio Sanchez
    Golondrino, Gabriel Elias Chanchi
    Dorado, Diego Fabian Duran
    Herrera, Jose Luis Arciniegas
    SISTEMAS & TELEMATICA, 2016, 14 (38): : 31 - 47
  • [40] Affective interaction: Using emotions as a user interface in games
    Yoones A. Sekhavat
    Milad Jafari Sisi
    Samad Roohi
    Multimedia Tools and Applications, 2021, 80 : 5225 - 5253