Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years

被引:1
|
作者
Laato S. [1 ]
Söbke H. [2 ,3 ]
Baer M.F. [4 ]
机构
[1] Gamification Group, Tampere University, Tampere
[2] Hochschule Weserbergland, Hameln
[3] Bauhaus-Universität Weimar, Bauhaus-Institute for Infrastructure Solutions (b.is), Weimar
[4] Centre for eResearch, University of Auckland, Auckland
关键词
augmented reality; location-based games; locative media; review; trends;
D O I
10.1515/icom-2024-0018
中图分类号
学科分类号
摘要
Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation. Moving forward into the future, location-based games can be expected to evolve as the technologies underlying the genre improve. In this conceptual work, we review the current state of the art in location-based games, and identify key trajectories and trends. We discovered 12 trends, based on which we jump ten years into the future and evaluate how current technology trends may end up influencing location-based gaming. For example, we propose that in the year 2035 through improvements in map data services and sensor data coverage, we will see locative games that are increasingly connected to elements in the physical world. We also expect to see gameplay that moves away from solely taking place on a smartphone screen to the adoption of multiple forms of interactions with location-based game worlds, especially as head-mounted displays and other wearables become more commonplace. © 2024 the author(s),
引用
收藏
页码:189 / 203
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